@NoOffset @Properties(inherit=BulletDynamics.class) public class btMultiBodyConstraintSolver extends btSequentialImpulseConstraintSolver
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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btMultiBodyConstraintSolver()
Default native constructor.
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btMultiBodyConstraintSolver(long size)
Native array allocator.
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btMultiBodyConstraintSolver(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
btMultiBodyConstraintSolver |
getPointer(long i) |
btMultiBodyConstraintSolver |
position(long position) |
double |
solveGroup(btCollisionObject bodies,
int numBodies,
btPersistentManifold manifold,
int numManifolds,
btTypedConstraint constraints,
int numConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher) |
double |
solveGroup(PointerPointer bodies,
int numBodies,
PointerPointer manifold,
int numManifolds,
PointerPointer constraints,
int numConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher)
this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
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double |
solveGroupCacheFriendlyFinish(btCollisionObject bodies,
int numBodies,
btContactSolverInfo infoGlobal) |
double |
solveGroupCacheFriendlyFinish(PointerPointer bodies,
int numBodies,
btContactSolverInfo infoGlobal) |
void |
solveMultiBodyGroup(btCollisionObject bodies,
int numBodies,
btPersistentManifold manifold,
int numManifolds,
btTypedConstraint constraints,
int numConstraints,
btMultiBodyConstraint multiBodyConstraints,
int numMultiBodyConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher) |
void |
solveMultiBodyGroup(PointerPointer bodies,
int numBodies,
PointerPointer manifold,
int numManifolds,
PointerPointer constraints,
int numConstraints,
PointerPointer multiBodyConstraints,
int numMultiBodyConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher) |
btRand2, btRandInt2, getActiveConstraintRowSolverGeneric, getActiveConstraintRowSolverLowerLimit, getRandSeed, getScalarConstraintRowSolverGeneric, getScalarConstraintRowSolverLowerLimit, getSolverType, m_analyticsData, m_analyticsData, reset, setConstraintRowSolverGeneric, setConstraintRowSolverLowerLimit, setRandSeedallSolved, prepareSolveaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btMultiBodyConstraintSolver()
public btMultiBodyConstraintSolver(long size)
Pointer.position(long).public btMultiBodyConstraintSolver(Pointer p)
Pointer(Pointer).public btMultiBodyConstraintSolver position(long position)
position in class btSequentialImpulseConstraintSolverpublic btMultiBodyConstraintSolver getPointer(long i)
getPointer in class btSequentialImpulseConstraintSolver@Cast(value="btScalar") public double solveGroup(@Cast(value="btCollisionObject**") PointerPointer bodies, int numBodies, @Cast(value="btPersistentManifold**") PointerPointer manifold, int numManifolds, @Cast(value="btTypedConstraint**") PointerPointer constraints, int numConstraints, @Const @ByRef btContactSolverInfo info, btIDebugDraw debugDrawer, btDispatcher dispatcher)
solveGroup in class btSequentialImpulseConstraintSolver@Cast(value="btScalar") public double solveGroup(@ByPtrPtr btCollisionObject bodies, int numBodies, @ByPtrPtr btPersistentManifold manifold, int numManifolds, @ByPtrPtr btTypedConstraint constraints, int numConstraints, @Const @ByRef btContactSolverInfo info, btIDebugDraw debugDrawer, btDispatcher dispatcher)
solveGroup in class btSequentialImpulseConstraintSolver@Cast(value="btScalar") public double solveGroupCacheFriendlyFinish(@Cast(value="btCollisionObject**") PointerPointer bodies, int numBodies, @Const @ByRef btContactSolverInfo infoGlobal)
@Cast(value="btScalar") public double solveGroupCacheFriendlyFinish(@ByPtrPtr btCollisionObject bodies, int numBodies, @Const @ByRef btContactSolverInfo infoGlobal)
public void solveMultiBodyGroup(@Cast(value="btCollisionObject**") PointerPointer bodies, int numBodies, @Cast(value="btPersistentManifold**") PointerPointer manifold, int numManifolds, @Cast(value="btTypedConstraint**") PointerPointer constraints, int numConstraints, @Cast(value="btMultiBodyConstraint**") PointerPointer multiBodyConstraints, int numMultiBodyConstraints, @Const @ByRef btContactSolverInfo info, btIDebugDraw debugDrawer, btDispatcher dispatcher)
public void solveMultiBodyGroup(@ByPtrPtr btCollisionObject bodies, int numBodies, @ByPtrPtr btPersistentManifold manifold, int numManifolds, @ByPtrPtr btTypedConstraint constraints, int numConstraints, @ByPtrPtr btMultiBodyConstraint multiBodyConstraints, int numMultiBodyConstraints, @Const @ByRef btContactSolverInfo info, btIDebugDraw debugDrawer, btDispatcher dispatcher)
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