@NoOffset @Properties(inherit=BulletDynamics.class) public class btSimulationIslandManagerMt extends btSimulationIslandManager
| Modifier and Type | Class and Description |
|---|---|
static class |
btSimulationIslandManagerMt.Island |
static class |
btSimulationIslandManagerMt.IslandDispatchFunc |
static class |
btSimulationIslandManagerMt.SolverParams |
btSimulationIslandManager.IslandCallbackPointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
btSimulationIslandManagerMt() |
btSimulationIslandManagerMt(long size)
Native array allocator.
|
btSimulationIslandManagerMt(Pointer p)
Pointer cast constructor.
|
buildAndProcessIslands, findUnions, getSplitIslands, getUnionFind, initUnionFind, processIslands, setSplitIslands, storeIslandActivationState, updateActivationStateaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSimulationIslandManagerMt(Pointer p)
Pointer(Pointer).public btSimulationIslandManagerMt(long size)
Pointer.position(long).public btSimulationIslandManagerMt()
public btSimulationIslandManagerMt position(long position)
position in class btSimulationIslandManagerpublic btSimulationIslandManagerMt getPointer(long i)
getPointer in class btSimulationIslandManagerpublic static void solveIsland(btConstraintSolver solver, @ByRef btSimulationIslandManagerMt.Island island, @Const @ByRef btSimulationIslandManagerMt.SolverParams solverParams)
public static void serialIslandDispatch(IslandArray islandsPtr, @Const @ByRef btSimulationIslandManagerMt.SolverParams solverParams)
public static void parallelIslandDispatch(IslandArray islandsPtr, @Const @ByRef btSimulationIslandManagerMt.SolverParams solverParams)
public void buildAndProcessIslands(btDispatcher dispatcher, btCollisionWorld collisionWorld, @ByRef btTypedConstraintArray constraints, @Const @ByRef btSimulationIslandManagerMt.SolverParams solverParams)
public void buildIslands(btDispatcher dispatcher, btCollisionWorld colWorld)
buildIslands in class btSimulationIslandManagerpublic int getMinimumSolverBatchSize()
public void setMinimumSolverBatchSize(int sz)
public btSimulationIslandManagerMt.IslandDispatchFunc getIslandDispatchFunction()
public void setIslandDispatchFunction(btSimulationIslandManagerMt.IslandDispatchFunc func)
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