@NoOffset @Properties(inherit=BulletDynamics.class) public class btSolve2LinearConstraint extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
btSolve2LinearConstraint(double tau,
double damping) |
btSolve2LinearConstraint(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
resolveBilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
double[] imp0,
double[] imp1) |
void |
resolveBilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
DoubleBuffer imp0,
DoubleBuffer imp1) |
void |
resolveBilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
DoublePointer imp0,
DoublePointer imp1) |
void |
resolveUnilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
double[] imp0,
double[] imp1) |
void |
resolveUnilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
DoubleBuffer imp0,
DoubleBuffer imp1) |
void |
resolveUnilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
btMatrix3x3 world2A,
btMatrix3x3 world2B,
btVector3 invInertiaADiag,
double invMassA,
btVector3 linvelA,
btVector3 angvelA,
btVector3 rel_posA1,
btVector3 invInertiaBDiag,
double invMassB,
btVector3 linvelB,
btVector3 angvelB,
btVector3 rel_posA2,
double depthA,
btVector3 normalA,
btVector3 rel_posB1,
btVector3 rel_posB2,
double depthB,
btVector3 normalB,
DoublePointer imp0,
DoublePointer imp1) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSolve2LinearConstraint(Pointer p)
Pointer(Pointer).public void resolveUnilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef DoublePointer imp0, @Cast(value="btScalar*") @ByRef DoublePointer imp1)
public void resolveUnilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef DoubleBuffer imp0, @Cast(value="btScalar*") @ByRef DoubleBuffer imp1)
public void resolveUnilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef double[] imp0, @Cast(value="btScalar*") @ByRef double[] imp1)
public void resolveBilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef DoublePointer imp0, @Cast(value="btScalar*") @ByRef DoublePointer imp1)
public void resolveBilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef DoubleBuffer imp0, @Cast(value="btScalar*") @ByRef DoubleBuffer imp1)
public void resolveBilateralPairConstraint(btRigidBody body0, btRigidBody body1, @Const @ByRef btMatrix3x3 world2A, @Const @ByRef btMatrix3x3 world2B, @Const @ByRef btVector3 invInertiaADiag, @Cast(value="const btScalar") double invMassA, @Const @ByRef btVector3 linvelA, @Const @ByRef btVector3 angvelA, @Const @ByRef btVector3 rel_posA1, @Const @ByRef btVector3 invInertiaBDiag, @Cast(value="const btScalar") double invMassB, @Const @ByRef btVector3 linvelB, @Const @ByRef btVector3 angvelB, @Const @ByRef btVector3 rel_posA2, @Cast(value="btScalar") double depthA, @Const @ByRef btVector3 normalA, @Const @ByRef btVector3 rel_posB1, @Const @ByRef btVector3 rel_posB2, @Cast(value="btScalar") double depthB, @Const @ByRef btVector3 normalB, @Cast(value="btScalar*") @ByRef double[] imp0, @Cast(value="btScalar*") @ByRef double[] imp1)
Copyright © 2024. All rights reserved.