@Properties(inherit=BulletDynamics.class) public class btSolverBody extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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btSolverBody()
Default native constructor.
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btSolverBody(long size)
Native array allocator.
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btSolverBody(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSolverBody()
public btSolverBody(long size)
Pointer.position(long).public btSolverBody(Pointer p)
Pointer(Pointer).public btSolverBody position(long position)
public btSolverBody getPointer(long i)
getPointer in class Pointer@ByRef public btTransform m_worldTransform()
public btSolverBody m_worldTransform(btTransform setter)
public btSolverBody m_deltaLinearVelocity(btVector3 setter)
public btSolverBody m_deltaAngularVelocity(btVector3 setter)
public btSolverBody m_angularFactor(btVector3 setter)
public btSolverBody m_linearFactor(btVector3 setter)
public btSolverBody m_invMass(btVector3 setter)
public btSolverBody m_pushVelocity(btVector3 setter)
public btSolverBody m_turnVelocity(btVector3 setter)
public btSolverBody m_linearVelocity(btVector3 setter)
public btSolverBody m_angularVelocity(btVector3 setter)
public btSolverBody m_externalForceImpulse(btVector3 setter)
public btSolverBody m_externalTorqueImpulse(btVector3 setter)
public btRigidBody m_originalBody()
public btSolverBody m_originalBody(btRigidBody setter)
public void setWorldTransform(@Const @ByRef btTransform worldTransform)
@Const @ByRef public btTransform getWorldTransform()
public void getVelocityInLocalPointNoDelta(@Const @ByRef btVector3 rel_pos, @ByRef btVector3 velocity)
public void getVelocityInLocalPointObsolete(@Const @ByRef btVector3 rel_pos, @ByRef btVector3 velocity)
public void applyImpulse(@Const @ByRef btVector3 linearComponent, @Const @ByRef btVector3 angularComponent, @Cast(value="const btScalar") double impulseMagnitude)
public void internalApplyPushImpulse(@Const @ByRef btVector3 linearComponent, @Const @ByRef btVector3 angularComponent, @Cast(value="btScalar") double impulseMagnitude)
@ByRef public btVector3 internalGetDeltaLinearVelocity()
public void internalGetVelocityInLocalPointObsolete(@Const @ByRef btVector3 rel_pos, @ByRef btVector3 velocity)
public void internalApplyImpulse(@Const @ByRef btVector3 linearComponent, @Const @ByRef btVector3 angularComponent, @Cast(value="const btScalar") double impulseMagnitude)
public void writebackVelocity()
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