| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletDynamics |
| Modifier and Type | Method and Description |
|---|---|
IslandArray |
IslandArray.getPointer(long i) |
IslandArray |
IslandArray.position(long position) |
IslandArray |
IslandArray.put(IslandArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
btSimulationIslandManagerMt.IslandDispatchFunc.call(IslandArray islands,
btSimulationIslandManagerMt.SolverParams solverParams) |
void |
IslandArray.copyFromArray(IslandArray otherArray) |
static void |
btSimulationIslandManagerMt.parallelIslandDispatch(IslandArray islandsPtr,
btSimulationIslandManagerMt.SolverParams solverParams) |
IslandArray |
IslandArray.put(IslandArray other) |
static void |
btSimulationIslandManagerMt.serialIslandDispatch(IslandArray islandsPtr,
btSimulationIslandManagerMt.SolverParams solverParams) |
| Constructor and Description |
|---|
IslandArray(IslandArray otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
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