@NoOffset public static class btSoftBody.Body extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
Body() |
Body(btCollisionObject colObj) |
Body(btSoftBody.Cluster p) |
Body(long size)
Native array allocator.
|
Body(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
activate() |
btVector3 |
angularVelocity() |
btVector3 |
angularVelocity(btVector3 rpos) |
void |
applyAImpulse(btSoftBody.Impulse impulse) |
void |
applyDAImpulse(btVector3 impulse) |
void |
applyDCImpulse(btVector3 impulse) |
void |
applyDImpulse(btVector3 impulse,
btVector3 rpos) |
void |
applyImpulse(btSoftBody.Impulse impulse,
btVector3 rpos) |
void |
applyVAImpulse(btVector3 impulse) |
void |
applyVImpulse(btVector3 impulse,
btVector3 rpos) |
btSoftBody.Body |
getPointer(long i) |
double |
invMass() |
btMatrix3x3 |
invWorldInertia() |
btVector3 |
linearVelocity() |
btCollisionObject |
m_collisionObject() |
btSoftBody.Body |
m_collisionObject(btCollisionObject setter) |
btRigidBody |
m_rigid() |
btSoftBody.Body |
m_rigid(btRigidBody setter) |
btSoftBody.Cluster |
m_soft() |
btSoftBody.Body |
m_soft(btSoftBody.Cluster setter) |
btSoftBody.Body |
position(long position) |
btVector3 |
velocity(btVector3 rpos) |
btTransform |
xform() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic Body(Pointer p)
Pointer(Pointer).public Body(long size)
Pointer.position(long).public Body()
public Body(btSoftBody.Cluster p)
public Body(@Const btCollisionObject colObj)
public btSoftBody.Body position(long position)
public btSoftBody.Body getPointer(long i)
getPointer in class Pointerpublic btSoftBody.Cluster m_soft()
public btSoftBody.Body m_soft(btSoftBody.Cluster setter)
public btRigidBody m_rigid()
public btSoftBody.Body m_rigid(btRigidBody setter)
@Const public btCollisionObject m_collisionObject()
public btSoftBody.Body m_collisionObject(btCollisionObject setter)
public void activate()
@Const @ByRef public btMatrix3x3 invWorldInertia()
@Const @ByRef public btTransform xform()
public void applyVImpulse(@Const @ByRef btVector3 impulse, @Const @ByRef btVector3 rpos)
public void applyDImpulse(@Const @ByRef btVector3 impulse, @Const @ByRef btVector3 rpos)
public void applyImpulse(@Const @ByRef btSoftBody.Impulse impulse, @Const @ByRef btVector3 rpos)
public void applyAImpulse(@Const @ByRef btSoftBody.Impulse impulse)
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