| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletSoftBody |
| Modifier and Type | Method and Description |
|---|---|
btSoftBodyArray |
btSoftBodyArray.getPointer(long i) |
btSoftBodyArray |
btDeformableMultiBodyDynamicsWorld.getSoftBodyArray() |
btSoftBodyArray |
btSoftRigidDynamicsWorld.getSoftBodyArray() |
btSoftBodyArray |
btSoftMultiBodyDynamicsWorld.getSoftBodyArray() |
btSoftBodyArray |
btDeformableLagrangianForce.m_softBodies() |
btSoftBodyArray |
btDeformableBackwardEulerObjective.m_softBodies() |
btSoftBodyArray |
btCGProjection.m_softBodies() |
btSoftBodyArray |
btDeformableContactProjection.m_softBodies() |
btSoftBodyArray |
btSoftBodyArray.position(long position) |
btSoftBodyArray |
btSoftBodyArray.put(btSoftBodyArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
btSoftBodyArray.copyFromArray(btSoftBodyArray otherArray) |
btDeformableLagrangianForce |
btDeformableLagrangianForce.m_softBodies(btSoftBodyArray setter) |
btCGProjection |
btCGProjection.m_softBodies(btSoftBodyArray setter) |
btDeformableContactProjection |
btDeformableContactProjection.m_softBodies(btSoftBodyArray setter) |
void |
btSoftBodySolver.optimize(btSoftBodyArray softBodies) |
void |
btDefaultSoftBodySolver.optimize(btSoftBodyArray softBodies) |
void |
btDeformableBodySolver.optimize(btSoftBodyArray softBodies) |
void |
btSoftBodySolver.optimize(btSoftBodyArray softBodies,
boolean forceUpdate)
Optimize soft bodies in this solver.
|
void |
btDefaultSoftBodySolver.optimize(btSoftBodyArray softBodies,
boolean forceUpdate) |
void |
btDeformableBodySolver.optimize(btSoftBodyArray softBodies,
boolean forceUpdate) |
btSoftBodyArray |
btSoftBodyArray.put(btSoftBodyArray other) |
void |
btDeformableBodySolver.reinitialize(btSoftBodyArray softBodies,
double dt) |
static void |
btSoftBody.solveClusters(btSoftBodyArray bodies) |
| Constructor and Description |
|---|
btDeformableBackwardEulerObjective(btSoftBodyArray softBodies,
btVector3Array backup_v) |
btDeformableContactProjection(btSoftBodyArray softBodies) |
btSoftBodyArray(btSoftBodyArray otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
KKTPreconditioner(btSoftBodyArray softBodies,
btDeformableContactProjection projections,
btDeformableLagrangianForceArray lf,
double dt,
boolean implicit) |
MassPreconditioner(btSoftBodyArray softBodies) |
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