| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletSoftBody |
| Modifier and Type | Method and Description |
|---|---|
btSoftBodyRenderNodeArray |
btSoftBodyRenderNodeArray.getPointer(long i) |
btSoftBodyRenderNodeArray |
btSoftBody.m_renderNodes() |
btSoftBodyRenderNodeArray |
btSoftBodyRenderNodeArray.position(long position) |
btSoftBodyRenderNodeArray |
btSoftBodyRenderNodeArray.put(btSoftBodyRenderNodeArray other) |
| Modifier and Type | Method and Description |
|---|---|
void |
btSoftBodyRenderNodeArray.copyFromArray(btSoftBodyRenderNodeArray otherArray) |
btSoftBody |
btSoftBody.m_renderNodes(btSoftBodyRenderNodeArray setter) |
btSoftBodyRenderNodeArray |
btSoftBodyRenderNodeArray.put(btSoftBodyRenderNodeArray other) |
| Constructor and Description |
|---|
btSoftBodyRenderNodeArray(btSoftBodyRenderNodeArray otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
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