@NoOffset @Properties(inherit=LinearMath.class) public class btSpatialForceVector extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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btSpatialForceVector() |
btSpatialForceVector(btVector3 angular,
btVector3 linear) |
btSpatialForceVector(double ax,
double ay,
double az,
double lx,
double ly,
double lz) |
btSpatialForceVector(long size)
Native array allocator.
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btSpatialForceVector(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSpatialForceVector(Pointer p)
Pointer(Pointer).public btSpatialForceVector(long size)
Pointer.position(long).public btSpatialForceVector()
public btSpatialForceVector(@Const @ByRef btVector3 angular, @Const @ByRef btVector3 linear)
public btSpatialForceVector position(long position)
public btSpatialForceVector getPointer(long i)
getPointer in class Pointerpublic btSpatialForceVector m_topVec(btVector3 setter)
public btSpatialForceVector m_bottomVec(btVector3 setter)
public void setValue(@Cast(value="const btScalar") double ax, @Cast(value="const btScalar") double ay, @Cast(value="const btScalar") double az, @Cast(value="const btScalar") double lx, @Cast(value="const btScalar") double ly, @Cast(value="const btScalar") double lz)
public void addValue(@Cast(value="const btScalar") double ax, @Cast(value="const btScalar") double ay, @Cast(value="const btScalar") double az, @Cast(value="const btScalar") double lx, @Cast(value="const btScalar") double ly, @Cast(value="const btScalar") double lz)
public void setZero()
@ByRef @Name(value="operator +=") public btSpatialForceVector addPut(@Const @ByRef btSpatialForceVector vec)
@ByRef @Name(value="operator -=") public btSpatialForceVector subtractPut(@Const @ByRef btSpatialForceVector vec)
@ByVal @Name(value="operator -") public btSpatialForceVector subtract(@Const @ByRef btSpatialForceVector vec)
@ByVal @Name(value="operator +") public btSpatialForceVector add(@Const @ByRef btSpatialForceVector vec)
@ByVal @Name(value="operator -") public btSpatialForceVector subtract()
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