@NoOffset @Properties(inherit=LinearMath.class) public class btSpatialMotionVector extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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btSpatialMotionVector() |
btSpatialMotionVector(btVector3 angular,
btVector3 linear) |
btSpatialMotionVector(long size)
Native array allocator.
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btSpatialMotionVector(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic btSpatialMotionVector(Pointer p)
Pointer(Pointer).public btSpatialMotionVector(long size)
Pointer.position(long).public btSpatialMotionVector()
public btSpatialMotionVector position(long position)
public btSpatialMotionVector getPointer(long i)
getPointer in class Pointerpublic btSpatialMotionVector m_topVec(btVector3 setter)
public btSpatialMotionVector m_bottomVec(btVector3 setter)
public void setValue(@Cast(value="const btScalar") double ax, @Cast(value="const btScalar") double ay, @Cast(value="const btScalar") double az, @Cast(value="const btScalar") double lx, @Cast(value="const btScalar") double ly, @Cast(value="const btScalar") double lz)
public void addValue(@Cast(value="const btScalar") double ax, @Cast(value="const btScalar") double ay, @Cast(value="const btScalar") double az, @Cast(value="const btScalar") double lx, @Cast(value="const btScalar") double ly, @Cast(value="const btScalar") double lz)
public void setZero()
@Cast(value="btScalar") public double dot(@Const @ByRef btSpatialForceVector b)
@ByRef @Name(value="operator +=") public btSpatialMotionVector addPut(@Const @ByRef btSpatialMotionVector vec)
@ByRef @Name(value="operator -=") public btSpatialMotionVector subtractPut(@Const @ByRef btSpatialMotionVector vec)
@ByRef @Name(value="operator *=") public btSpatialMotionVector multiplyPut(@Cast(value="const btScalar") double s)
@ByVal @Name(value="operator -") public btSpatialMotionVector subtract(@Const @ByRef btSpatialMotionVector vec)
@ByVal @Name(value="operator +") public btSpatialMotionVector add(@Const @ByRef btSpatialMotionVector vec)
@ByVal @Name(value="operator -") public btSpatialMotionVector subtract()
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