| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletDynamics | |
| org.bytedeco.bullet.LinearMath |
| Modifier and Type | Method and Description |
|---|---|
btMotionState |
btRigidBody.getMotionState() |
btMotionState |
btRigidBody.btRigidBodyConstructionInfo.m_motionState()
When a motionState is provided, the rigid body will initialize its world transform from the motion state
In this case, m_startWorldTransform is ignored.
|
| Modifier and Type | Method and Description |
|---|---|
btRigidBody.btRigidBodyConstructionInfo |
btRigidBody.btRigidBodyConstructionInfo.m_motionState(btMotionState setter) |
void |
btRigidBody.setMotionState(btMotionState motionState) |
| Constructor and Description |
|---|
btRigidBody(double mass,
btMotionState motionState,
btCollisionShape collisionShape) |
btRigidBody(double mass,
btMotionState motionState,
btCollisionShape collisionShape,
btVector3 localInertia)
btRigidBody constructor for backwards compatibility.
|
btRigidBodyConstructionInfo(double mass,
btMotionState motionState,
btCollisionShape collisionShape) |
btRigidBodyConstructionInfo(double mass,
btMotionState motionState,
btCollisionShape collisionShape,
btVector3 localInertia) |
| Modifier and Type | Class and Description |
|---|---|
class |
btDefaultMotionState
The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
|
| Modifier and Type | Method and Description |
|---|---|
btMotionState |
btMotionState.getPointer(long i) |
btMotionState |
btMotionState.position(long position) |
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