| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletCollision | |
| org.bytedeco.bullet.BulletDynamics | |
| org.bytedeco.bullet.LinearMath |
| Modifier and Type | Class and Description |
|---|---|
class |
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
|
| Modifier and Type | Class and Description |
|---|---|
class |
btConeTwistConstraint
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
|
class |
btContactConstraint
btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
|
class |
btFixedConstraint |
class |
btGearConstraint
The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio.
|
class |
btGeneric6DofConstraint
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/**
btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
|
class |
btGeneric6DofSpring2Constraint |
class |
btGeneric6DofSpringConstraint
Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
|
class |
btHinge2Constraint |
class |
btHingeAccumulatedAngleConstraint
The getAccumulatedHingeAngle returns the accumulated hinge angle, taking rotation across the -PI/PI boundary into account
|
class |
btHingeConstraint
hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
axis defines the orientation of the hinge axis
|
class |
btPoint2PointConstraint
point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
|
class |
btSliderConstraint |
class |
btTypedConstraint
TypedConstraint is the baseclass for Bullet constraints and vehicles
|
class |
btUniversalConstraint
Constraint similar to ODE Universal Joint
has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1)
and Y (axis 2)
Description from ODE manual :
"Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
|
| Modifier and Type | Method and Description |
|---|---|
btTypedObject |
btTypedObject.m_objectType(int setter) |
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