| Package | Description |
|---|---|
| org.bytedeco.bullet.BulletSoftBody | |
| org.bytedeco.bullet.LinearMath |
| Modifier and Type | Method and Description |
|---|---|
btVector4Array |
btSoftBody.m_renderNodesInterpolationWeights() |
| Modifier and Type | Method and Description |
|---|---|
btSoftBody |
btSoftBody.m_renderNodesInterpolationWeights(btVector4Array setter) |
| Modifier and Type | Method and Description |
|---|---|
btVector4Array |
btVector4Array.getPointer(long i) |
btVector4Array |
btVector4Array.position(long position) |
btVector4Array |
btVector4Array.put(btVector4Array other) |
| Modifier and Type | Method and Description |
|---|---|
void |
btVector4Array.copyFromArray(btVector4Array otherArray) |
btVector4Array |
btVector4Array.put(btVector4Array other) |
| Constructor and Description |
|---|
btVector4Array(btVector4Array otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
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