@Name(value="caffe::HingeLossLayer<float>") @Properties(inherit=caffe.class) public class FloatHingeLossLayer extends FloatLossLayer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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FloatHingeLossLayer(LayerParameter param) |
FloatHingeLossLayer(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
protected void |
Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
BytePointer |
type()
\brief Returns the layer type.
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AllowForceBackward, AutoTopBlobs, ExactNumBottomBlobs, ExactNumTopBlobs, LayerSetUp, ReshapeBackward_gpu, Backward, blobs, CheckBlobCounts, EqualNumBottomTopBlobs, Forward_gpu, Forward, layer_param, loss, MaxBottomBlobs, MaxTopBlobs, MinBottomBlobs, MinTopBlobs, param_propagate_down, set_loss, set_param_propagate_down, SetUp, ToProtoaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic FloatHingeLossLayer(Pointer p)
Pointer(Pointer).public FloatHingeLossLayer(@Const @ByRef LayerParameter param)
@Virtual @Const(value={false,false,true}) @Cast(value="const char*") public BytePointer type()
FloatLayertype in class FloatLayer@Virtual protected void Forward_cpu(@Const @ByRef FloatBlobVector bottom, @Const @ByRef FloatBlobVector top)
Forward_cpu in class FloatLayer@Virtual protected void Backward_cpu(@Const @ByRef FloatBlobVector top, @Const @ByRef BoolVector propagate_down, @Const @ByRef FloatBlobVector bottom)
Backward_cpu in class FloatLayerCopyright © 2022. All rights reserved.