@Properties(inherit=cudart.class) public class CUDA_TEXTURE_DESC extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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CUDA_TEXTURE_DESC()
Default native constructor.
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CUDA_TEXTURE_DESC(long size)
Native array allocator.
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CUDA_TEXTURE_DESC(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic CUDA_TEXTURE_DESC()
public CUDA_TEXTURE_DESC(long size)
Pointer.position(long).public CUDA_TEXTURE_DESC(Pointer p)
Pointer.Pointer(Pointer).public CUDA_TEXTURE_DESC position(long position)
public CUDA_TEXTURE_DESC addressMode(int i, int setter)
@MemberGetter @Cast(value="CUaddress_mode*") public IntPointer addressMode()
public CUDA_TEXTURE_DESC filterMode(int setter)
public CUDA_TEXTURE_DESC flags(int setter)
public CUDA_TEXTURE_DESC maxAnisotropy(int setter)
public CUDA_TEXTURE_DESC mipmapFilterMode(int setter)
public float mipmapLevelBias()
public CUDA_TEXTURE_DESC mipmapLevelBias(float setter)
public float minMipmapLevelClamp()
public CUDA_TEXTURE_DESC minMipmapLevelClamp(float setter)
public float maxMipmapLevelClamp()
public CUDA_TEXTURE_DESC maxMipmapLevelClamp(float setter)
public float borderColor(int i)
public CUDA_TEXTURE_DESC borderColor(int i, float setter)
@MemberGetter public FloatPointer borderColor()
public int reserved(int i)
public CUDA_TEXTURE_DESC reserved(int i, int setter)
@MemberGetter public IntPointer reserved()
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