Class cudaTextureDesc

    • Constructor Detail

      • cudaTextureDesc

        public cudaTextureDesc()
        Default native constructor.
      • cudaTextureDesc

        public cudaTextureDesc​(long size)
        Native array allocator. Access with Pointer.position(long).
    • Method Detail

      • addressMode

        @Cast("cudaTextureAddressMode")
        public int addressMode​(int i)
        Texture address mode for up to 3 dimensions
      • filterMode

        @Cast("cudaTextureFilterMode")
        public int filterMode()
        Texture filter mode
      • readMode

        @Cast("cudaTextureReadMode")
        public int readMode()
        Texture read mode
      • sRGB

        public int sRGB()
        Perform sRGB->linear conversion during texture read
      • borderColor

        public float borderColor​(int i)
        Texture Border Color
      • borderColor

        public cudaTextureDesc borderColor​(int i,
                                           float setter)
      • normalizedCoords

        public int normalizedCoords()
        Indicates whether texture reads are normalized or not
      • normalizedCoords

        public cudaTextureDesc normalizedCoords​(int setter)
      • maxAnisotropy

        @Cast("unsigned int")
        public int maxAnisotropy()
        Limit to the anisotropy ratio
      • mipmapFilterMode

        @Cast("cudaTextureFilterMode")
        public int mipmapFilterMode()
        Mipmap filter mode
      • mipmapFilterMode

        public cudaTextureDesc mipmapFilterMode​(int setter)
      • mipmapLevelBias

        public float mipmapLevelBias()
        Offset applied to the supplied mipmap level
      • mipmapLevelBias

        public cudaTextureDesc mipmapLevelBias​(float setter)
      • minMipmapLevelClamp

        public float minMipmapLevelClamp()
        Lower end of the mipmap level range to clamp access to
      • minMipmapLevelClamp

        public cudaTextureDesc minMipmapLevelClamp​(float setter)
      • maxMipmapLevelClamp

        public float maxMipmapLevelClamp()
        Upper end of the mipmap level range to clamp access to
      • maxMipmapLevelClamp

        public cudaTextureDesc maxMipmapLevelClamp​(float setter)