Class textureReference

    • Constructor Detail

      • textureReference

        public textureReference()
        Default native constructor.
      • textureReference

        public textureReference​(long size)
        Native array allocator. Access with Pointer.position(long).
    • Method Detail

      • normalized

        public int normalized()
        Indicates whether texture reads are normalized or not
      • filterMode

        @Cast("cudaTextureFilterMode")
        public int filterMode()
        Texture filter mode
      • addressMode

        @Cast("cudaTextureAddressMode")
        public int addressMode​(int i)
        Texture address mode for up to 3 dimensions
      • sRGB

        public int sRGB()
        Perform sRGB->linear conversion during texture read
      • maxAnisotropy

        @Cast("unsigned int")
        public int maxAnisotropy()
        Limit to the anisotropy ratio
      • mipmapFilterMode

        @Cast("cudaTextureFilterMode")
        public int mipmapFilterMode()
        Mipmap filter mode
      • mipmapLevelBias

        public float mipmapLevelBias()
        Offset applied to the supplied mipmap level
      • minMipmapLevelClamp

        public float minMipmapLevelClamp()
        Lower end of the mipmap level range to clamp access to
      • minMipmapLevelClamp

        public textureReference minMipmapLevelClamp​(float setter)
      • maxMipmapLevelClamp

        public float maxMipmapLevelClamp()
        Upper end of the mipmap level range to clamp access to
      • maxMipmapLevelClamp

        public textureReference maxMipmapLevelClamp​(float setter)
      • __cudaReserved

        public int __cudaReserved​(int i)
      • __cudaReserved

        public textureReference __cudaReserved​(int i,
                                               int setter)