@Namespace(value="dai") @NoOffset @Properties(inherit=depthai.class) public class Node extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
Node.Connection
Connection between an Input and Output
|
static class |
Node.DatatypeHierarchy |
static class |
Node.Input |
static class |
Node.InputMap
Input map which keeps track of inputs assigned to a node
Extends std::unordered_map
|
static class |
Node.Output |
static class |
Node.OutputMap
Output map which keeps track of extra outputs assigned to a node
Extends std::unordered_map
|
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
Node(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
assetManager() |
Node |
clone()
Deep copy the node
|
AssetManager |
getAssetManager()
Get node AssetManager as a reference
|
PointerPointer |
getInputRefs()
Retrieves reference to node inputs
|
Node.Input |
getInputs()
Retrieves all nodes inputs
|
BytePointer |
getName()
Retrieves nodes name
|
PointerPointer |
getOutputRefs()
Retrieves reference to node outputs
|
Node.Output |
getOutputs()
Retrieves all nodes outputs
|
Pipeline |
getParentPipeline() |
DaiProperties |
getProperties() |
IntOptional |
getRequiredOpenVINOVersion() |
long |
id()
Id of node
|
StringNodeInputMapMap |
inputMapRefs() |
StringNodeInputMap |
inputRefs() |
StringNodeOutputMapMap |
outputMapRefs() |
StringNodeOutputMap |
outputRefs()
Node identificator.
|
DaiProperties |
properties() |
Pointer |
propertiesHolder() |
void |
setInputMapRefs(Node.InputMap inMapRef) |
void |
setInputRefs(Node.Input inRef) |
void |
setOutputMapRefs(Node.OutputMap outMapRef) |
void |
setOutputRefs(Node.Output outRef) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic Node(Pointer p)
Pointer(Pointer).@MemberGetter @ByRef public StringNodeOutputMap outputRefs()
@MemberGetter @ByRef public StringNodeInputMap inputRefs()
@MemberGetter @ByRef public StringNodeOutputMapMap outputMapRefs()
@MemberGetter @ByRef public StringNodeInputMapMap inputMapRefs()
public void setOutputRefs(Node.Output outRef)
public void setInputRefs(Node.Input inRef)
public void setOutputMapRefs(Node.OutputMap outMapRef)
public void setInputMapRefs(Node.InputMap inMapRef)
@MemberGetter @Cast(value="const dai::Node::Id") public long id()
@MemberGetter @ByRef public AssetManager assetManager()
@ByRef public DaiProperties getProperties()
@ByVal @Cast(value="tl::optional<dai::OpenVINO::Version>*") public IntOptional getRequiredOpenVINOVersion()
@MemberGetter @ByRef @Cast(value="dai::copyable_unique_ptr<dai::Properties>*") public Pointer propertiesHolder()
@MemberGetter @ByRef public DaiProperties properties()
@UniquePtr public Node clone()
@Cast(value="const char*") public BytePointer getName()
@StdVector public Node.Output getOutputs()
@StdVector public Node.Input getInputs()
@Cast(value="dai::Node::Output**") @StdVector public PointerPointer getOutputRefs()
@Cast(value="dai::Node::Input**") @StdVector public PointerPointer getInputRefs()
@ByRef public AssetManager getAssetManager()
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