@Namespace(value="dai::node") @NoOffset @Properties(inherit=depthai.class) public class SpatialLocationCalculator extends SpatialLocationCalculatorPropertiesNode
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.InputMap, Node.Output, Node.OutputMapPointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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SpatialLocationCalculator(PipelineImpl par,
long nodeId) |
SpatialLocationCalculator(PipelineImpl par,
long nodeId,
SpatialLocationCalculatorProperties props) |
SpatialLocationCalculator(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
boolean |
getWaitForConfigInput()
Deprecated.
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SpatialLocationCalculatorConfig |
initialConfig()
Initial config to use when calculating spatial location data.
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Node.Input |
inputConfig()
Input SpatialLocationCalculatorConfig message with ability to modify parameters in runtime.
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Node.Input |
inputDepth()
Input message with depth data used to retrieve spatial information about detected object.
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static BytePointer |
NAME() |
Node.Output |
out()
Outputs SpatialLocationCalculatorData message that carries spatial location results.
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Node.Output |
passthroughDepth()
Passthrough message on which the calculation was performed.
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void |
setWaitForConfigInput(boolean _wait)
Deprecated.
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clone, getName, properties, propertiesassetManager, getAssetManager, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputMapRefs, inputRefs, outputMapRefs, outputRefs, propertiesHolder, setInputMapRefs, setInputRefs, setOutputMapRefs, setOutputRefsaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic SpatialLocationCalculator(Pointer p)
Pointer(Pointer).public SpatialLocationCalculator(@SharedPtr PipelineImpl par, @Cast(value="int64_t") long nodeId)
public SpatialLocationCalculator(@SharedPtr PipelineImpl par, @Cast(value="int64_t") long nodeId, @UniquePtr SpatialLocationCalculatorProperties props)
@MemberGetter @Cast(value="const char*") public static BytePointer NAME()
@MemberGetter @ByRef public SpatialLocationCalculatorConfig initialConfig()
@MemberGetter @ByRef public Node.Input inputConfig()
@MemberGetter @ByRef public Node.Input inputDepth()
@MemberGetter @ByRef public Node.Output out()
@MemberGetter @ByRef public Node.Output passthroughDepth()
@Deprecated public void setWaitForConfigInput(@Cast(value="bool") boolean _wait)
wait - True to wait for configuration message, false otherwise.@Cast(value="bool") @Deprecated public boolean getWaitForConfigInput()
setWaitForConfigInputCopyright © 2023. All rights reserved.