@Name(value="std::unordered_map<std::string,dai::Node::Input*>") @Properties(inherit=depthai.class) public class StringNodeInputMap extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
StringNodeInputMap.Iterator |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
StringNodeInputMap() |
StringNodeInputMap(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
StringNodeInputMap.Iterator |
begin() |
boolean |
empty() |
StringNodeInputMap.Iterator |
end() |
void |
erase(StringNodeInputMap.Iterator pos) |
Node.Input |
get(BytePointer i) |
StringNodeInputMap |
put(BytePointer i,
Node.Input value) |
StringNodeInputMap |
put(StringNodeInputMap x) |
long |
size() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic StringNodeInputMap(Pointer p)
Pointer(Pointer).public StringNodeInputMap()
@Name(value="operator =") @ByRef public StringNodeInputMap put(@ByRef StringNodeInputMap x)
public boolean empty()
public long size()
@Index public Node.Input get(@StdString BytePointer i)
public StringNodeInputMap put(@StdString BytePointer i, Node.Input value)
public void erase(@ByVal StringNodeInputMap.Iterator pos)
@ByVal public StringNodeInputMap.Iterator begin()
@ByVal public StringNodeInputMap.Iterator end()
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