@Name(value="std::vector<std::shared_ptr<dai::Asset> >") @Properties(inherit=depthai.class) public class AssetVector extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
AssetVector.Iterator |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
AssetVector() |
AssetVector(Asset... array) |
AssetVector(Asset value) |
AssetVector(long n) |
AssetVector(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
AssetVector.Iterator |
begin() |
void |
clear() |
boolean |
empty() |
AssetVector.Iterator |
end() |
AssetVector.Iterator |
erase(AssetVector.Iterator pos) |
Asset[] |
get() |
Asset |
get(long i) |
AssetVector.Iterator |
insert(AssetVector.Iterator pos,
Asset value) |
Asset |
pop_back() |
AssetVector |
push_back(Asset value) |
AssetVector |
put(Asset... array) |
AssetVector |
put(Asset value) |
AssetVector |
put(AssetVector x) |
AssetVector |
put(long i,
Asset value) |
void |
resize(long n) |
long |
size() |
String |
toString() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic AssetVector(Pointer p)
Pointer(Pointer).public AssetVector(Asset value)
public AssetVector(Asset... array)
public AssetVector()
public AssetVector(long n)
@Name(value="operator =") @ByRef public AssetVector put(@ByRef AssetVector x)
public boolean empty()
public long size()
public void clear()
public AssetVector put(@Cast(value="size_t") long i, Asset value)
@ByVal public AssetVector.Iterator insert(@ByVal AssetVector.Iterator pos, @SharedPtr Asset value)
@ByVal public AssetVector.Iterator erase(@ByVal AssetVector.Iterator pos)
@ByVal public AssetVector.Iterator begin()
@ByVal public AssetVector.Iterator end()
public Asset[] get()
public Asset pop_back()
public AssetVector push_back(Asset value)
public AssetVector put(Asset value)
public AssetVector put(Asset... array)
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