@Namespace(value="dai") @Properties(inherit=depthai.class) public class AssetsMutable extends Assets
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
AssetsMutable()
Default native constructor.
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AssetsMutable(long size)
Native array allocator.
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AssetsMutable(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
AssetsMutable |
getPointer(long i) |
AssetsMutable |
position(long position) |
void |
set(BytePointer arg0,
int offset,
int size,
int alignment) |
void |
set(String arg0,
int offset,
int size,
int alignment) |
get, get, getAll, has, has, setStorage, setStorage, setStorageaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic AssetsMutable()
public AssetsMutable(long size)
Pointer.position(long).public AssetsMutable(Pointer p)
Pointer(Pointer).public AssetsMutable position(long position)
public AssetsMutable getPointer(long i)
getPointer in class Assetspublic void set(@StdString BytePointer arg0, @Cast(value="std::uint32_t") int offset, @Cast(value="std::uint32_t") int size, @Cast(value="std::uint32_t") int alignment)
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