@Namespace(value="dai") @NoOffset @Properties(inherit=depthai.class) public class Node extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
Node.Connection
Connection between an Input and Output
|
static class |
Node.DatatypeHierarchy |
static class |
Node.Input |
static class |
Node.Output |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
Node(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
AssetManager |
assetManager() |
Node |
clone() |
AssetVector |
getAssets()
Retrieves all nodes assets
|
PointerPointer |
getInputRefs()
Retrieves reference to node inputs
|
Node.Input |
getInputs()
Retrieves all nodes inputs
|
BytePointer |
getName()
Retrieves nodes name
|
PointerPointer |
getOutputRefs()
Retrieves reference to node outputs
|
Node.Output |
getOutputs()
Retrieves all nodes outputs
|
Pipeline |
getParentPipeline() |
Pointer |
getProperties() |
VersionOptional |
getRequiredOpenVINOVersion() |
long |
id()
Id of node
|
PointerPointer |
inputs() |
PointerPointer |
outputs()
Node identificator.
|
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic Node(Pointer p)
Pointer(Pointer).@MemberGetter @Cast(value="dai::Node::Output**") @StdVector public PointerPointer outputs()
@MemberGetter @Cast(value="dai::Node::Input**") @StdVector public PointerPointer inputs()
@MemberGetter @ByRef public AssetManager assetManager()
@ByVal public VersionOptional getRequiredOpenVINOVersion()
@SharedPtr @ByVal public Node clone()
@MemberGetter @Cast(value="const dai::Node::Id") public long id()
@StdString public BytePointer getName()
@StdVector public Node.Output getOutputs()
@StdVector public Node.Input getInputs()
@ByVal public AssetVector getAssets()
@Cast(value="dai::Node::Output**") @StdVector public PointerPointer getOutputRefs()
@Cast(value="dai::Node::Input**") @StdVector public PointerPointer getInputRefs()
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