@Name(value="std::unordered_map<dai::Node::Id,std::shared_ptr<dai::Node> >") @Properties(inherit=depthai.class) public class NodeIdNodeMap extends Pointer
| Modifier and Type | Class and Description |
|---|---|
static class |
NodeIdNodeMap.Iterator |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
|---|
NodeIdNodeMap() |
NodeIdNodeMap(Pointer p)
Pointer cast constructor.
|
| Modifier and Type | Method and Description |
|---|---|
NodeIdNodeMap.Iterator |
begin() |
boolean |
empty() |
NodeIdNodeMap.Iterator |
end() |
void |
erase(NodeIdNodeMap.Iterator pos) |
Node |
get(long i) |
NodeIdNodeMap |
put(long i,
Node value) |
NodeIdNodeMap |
put(NodeIdNodeMap x) |
long |
size() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic NodeIdNodeMap(Pointer p)
Pointer(Pointer).public NodeIdNodeMap()
@Name(value="operator =") @ByRef public NodeIdNodeMap put(@ByRef NodeIdNodeMap x)
public boolean empty()
public long size()
@Index @SharedPtr public Node get(@Cast(value="dai::Node::Id") long i)
public NodeIdNodeMap put(@Cast(value="dai::Node::Id") long i, Node value)
public void erase(@ByVal NodeIdNodeMap.Iterator pos)
@ByVal public NodeIdNodeMap.Iterator begin()
@ByVal public NodeIdNodeMap.Iterator end()
Copyright © 2021. All rights reserved.