@Namespace(value="dai::node") @NoOffset @Properties(inherit=depthai.class) public class XLinkOut extends Node
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.OutputPointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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XLinkOut(PipelineImpl par,
long nodeId) |
XLinkOut(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
float |
getFpsLimit()
Get rate limit in messages per second
|
boolean |
getMetadataOnly()
Get whether to transfer only messages attributes and not buffer data
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BytePointer |
getName()
Retrieves nodes name
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BytePointer |
getStreamName()
Get stream name
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Node.Input |
input()
Input for any type of messages to be transfered over XLink stream
Default queue is blocking with size 8
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void |
setFpsLimit(float fps)
Specifies a message sending limit.
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void |
setMetadataOnly(boolean metadataOnly)
Specify whether to transfer only messages attributes and not buffer data
|
void |
setStreamName(BytePointer name)
Specifies XLink stream name to use.
|
void |
setStreamName(String name) |
assetManager, clone, getAssets, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputs, outputsaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic XLinkOut(Pointer p)
Pointer(Pointer).public XLinkOut(@SharedPtr PipelineImpl par, @Cast(value="int64_t") long nodeId)
@StdString public BytePointer getName()
Node@MemberGetter @ByRef public Node.Input input()
public void setStreamName(@StdString BytePointer name)
name - Stream namepublic void setStreamName(@StdString String name)
public void setFpsLimit(float fps)
fps - Approximate rate limit in messages per secondpublic void setMetadataOnly(@Cast(value="bool") boolean metadataOnly)
@StdString public BytePointer getStreamName()
public float getFpsLimit()
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