@NoOffset @Properties(inherit=liquidfun.class) public class b2EdgeShape extends b2Shape
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b2EdgeShape() |
b2EdgeShape(long size)
Native array allocator.
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b2EdgeShape(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
b2Shape |
Clone(b2BlockAllocator allocator)
Implement b2Shape.
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void |
ComputeAABB(b2AABB aabb,
b2Transform transform,
int childIndex)
Given a transform, compute the associated axis aligned bounding box for a child shape.
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void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from the current shape to the specified point.
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void |
ComputeMass(b2MassData massData,
float density)
Compute the mass properties of this shape using its dimensions and density.
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int |
GetChildCount()
Get the number of child primitives.
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boolean |
m_hasVertex0() |
b2EdgeShape |
m_hasVertex0(boolean setter) |
boolean |
m_hasVertex3() |
b2EdgeShape |
m_hasVertex3(boolean setter) |
b2Vec2 |
m_vertex0()
Optional adjacent vertices.
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b2EdgeShape |
m_vertex0(b2Vec2 setter) |
b2Vec2 |
m_vertex1()
These are the edge vertices
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b2EdgeShape |
m_vertex1(b2Vec2 setter) |
b2Vec2 |
m_vertex2() |
b2EdgeShape |
m_vertex2(b2Vec2 setter) |
b2Vec2 |
m_vertex3() |
b2EdgeShape |
m_vertex3(b2Vec2 setter) |
b2EdgeShape |
position(long position) |
boolean |
RayCast(b2RayCastOutput output,
b2RayCastInput input,
b2Transform transform,
int childIndex)
Implement b2Shape.
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void |
Set(b2Vec2 v1,
b2Vec2 v2)
Set this as an isolated edge.
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void |
Set(float vx1,
float vy1,
float vx2,
float vy2)
Set this as an isolated edge, with direct floats.
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boolean |
TestPoint(b2Transform transform,
b2Vec2 p)
Test a point for containment in this shape.
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GetType, m_radius, m_radius, m_type, m_typeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zeropublic b2EdgeShape(Pointer p)
Pointer.Pointer(Pointer).public b2EdgeShape(long size)
Pointer.position(long).public b2EdgeShape()
public b2EdgeShape position(long position)
public b2Shape Clone(b2BlockAllocator allocator)
@Cast(value="int32") public int GetChildCount()
b2ShapeGetChildCount in class b2Shapeb2Shape::GetChildCount@Cast(value="bool") public boolean TestPoint(@Const @ByRef b2Transform transform, @Const @ByRef b2Vec2 p)
b2Shapepublic void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") FloatPointer distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
b2ShapeComputeDistance in class b2Shapexf - the shape world transform.p - a point in world coordinates.distance - returns the distance from the current shape.normal - returns the direction in which the distance increases.public void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") FloatBuffer distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
ComputeDistance in class b2Shapepublic void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") float[] distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
ComputeDistance in class b2Shape@Cast(value="bool") public boolean RayCast(b2RayCastOutput output, @Const @ByRef b2RayCastInput input, @Const @ByRef b2Transform transform, @Cast(value="int32") int childIndex)
public void ComputeAABB(b2AABB aabb, @Const @ByRef b2Transform transform, @Cast(value="int32") int childIndex)
b2ShapeComputeAABB in class b2Shapeaabb - returns the axis aligned box.transform - the world transform of the shape.childIndex - the child shapeb2Shape::ComputeAABBpublic void ComputeMass(b2MassData massData, @Cast(value="float32") float density)
b2ShapeComputeMass in class b2ShapemassData - returns the mass data for this shape.density - the density in kilograms per meter squared.b2Shape::ComputeMasspublic void Set(@Cast(value="float32") float vx1, @Cast(value="float32") float vy1, @Cast(value="float32") float vx2, @Cast(value="float32") float vy2)
public b2EdgeShape m_vertex1(b2Vec2 setter)
public b2EdgeShape m_vertex2(b2Vec2 setter)
@ByRef public b2Vec2 m_vertex0()
public b2EdgeShape m_vertex0(b2Vec2 setter)
public b2EdgeShape m_vertex3(b2Vec2 setter)
public b2EdgeShape m_hasVertex0(boolean setter)
public b2EdgeShape m_hasVertex3(boolean setter)
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