@NoOffset @Properties(inherit=liquidfun.class) public class b2RevoluteJoint extends b2Joint
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b2RevoluteJoint(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
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void |
Dump()
Dump to b2Log.
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void |
EnableLimit(boolean flag)
Enable/disable the joint limit.
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void |
EnableMotor(boolean flag)
Enable/disable the joint motor.
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b2Vec2 |
GetAnchorA()
Get the anchor point on bodyA in world coordinates.
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b2Vec2 |
GetAnchorB()
Get the anchor point on bodyB in world coordinates.
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float |
GetJointAngle()
Get the current joint angle in radians.
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float |
GetJointSpeed()
Get the current joint angle speed in radians per second.
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b2Vec2 |
GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
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b2Vec2 |
GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
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float |
GetLowerLimit()
Get the lower joint limit in radians.
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float |
GetMaxMotorTorque() |
float |
GetMotorSpeed()
Get the motor speed in radians per second.
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float |
GetMotorTorque(float inv_dt)
Get the current motor torque given the inverse time step.
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b2Vec2 |
GetReactionForce(float inv_dt)
Get the reaction force given the inverse time step.
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float |
GetReactionTorque(float inv_dt)
Get the reaction torque due to the joint limit given the inverse time step.
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float |
GetReferenceAngle()
Get the reference angle.
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float |
GetUpperLimit()
Get the upper joint limit in radians.
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boolean |
IsLimitEnabled()
Is the joint limit enabled?
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boolean |
IsMotorEnabled()
Is the joint motor enabled?
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void |
SetLimits(float lower,
float upper)
Set the joint limits in radians.
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void |
SetMaxMotorTorque(float torque)
Set the maximum motor torque, usually in N-m.
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void |
SetMotorSpeed(float speed)
Set the motor speed in radians per second.
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GetBodyA, GetBodyB, GetCollideConnected, GetNext, GetType, GetUserData, IsActive, SetUserData, ShiftOriginaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, getPointer, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic b2RevoluteJoint(Pointer p)
Pointer(Pointer).@ByVal public b2Vec2 GetAnchorA()
b2JointGetAnchorA in class b2Joint@ByVal public b2Vec2 GetAnchorB()
b2JointGetAnchorB in class b2Joint@Const @ByRef public b2Vec2 GetLocalAnchorA()
@Const @ByRef public b2Vec2 GetLocalAnchorB()
@Cast(value="float32") public float GetJointAngle()
@Cast(value="float32") public float GetJointSpeed()
public void EnableLimit(@Cast(value="bool") boolean flag)
@Cast(value="float32") public float GetLowerLimit()
@Cast(value="float32") public float GetUpperLimit()
public void SetLimits(@Cast(value="float32") float lower, @Cast(value="float32") float upper)
public void EnableMotor(@Cast(value="bool") boolean flag)
public void SetMotorSpeed(@Cast(value="float32") float speed)
@Cast(value="float32") public float GetMotorSpeed()
public void SetMaxMotorTorque(@Cast(value="float32") float torque)
@ByVal public b2Vec2 GetReactionForce(@Cast(value="float32") float inv_dt)
GetReactionForce in class b2Joint@Cast(value="float32") public float GetReactionTorque(@Cast(value="float32") float inv_dt)
GetReactionTorque in class b2Joint@Cast(value="float32") public float GetMotorTorque(@Cast(value="float32") float inv_dt)
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