@NoOffset @Properties(inherit=liquidfun.class) public class b2CircleShape extends b2Shape
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b2CircleShape() |
b2CircleShape(long size)
Native array allocator.
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b2CircleShape(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
b2Shape |
Clone(b2BlockAllocator allocator)
Implement b2Shape.
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void |
ComputeAABB(b2AABB aabb,
b2Transform transform,
int childIndex)
Given a transform, compute the associated axis aligned bounding box for a child shape.
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void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from the current shape to the specified point.
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void |
ComputeMass(b2MassData massData,
float density)
Compute the mass properties of this shape using its dimensions and density.
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int |
GetChildCount()
Get the number of child primitives.
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b2CircleShape |
getPointer(long i) |
float |
GetPositionX()
Get x-coordinate of position.
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float |
GetPositionY()
Get y-coordinate of position.
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int |
GetSupport(b2Vec2 d)
Get the supporting vertex index in the given direction.
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b2Vec2 |
GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
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b2Vec2 |
GetVertex(int index)
Get a vertex by index.
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int |
GetVertexCount()
Get the vertex count.
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b2Vec2 |
m_p()
Position
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b2CircleShape |
m_p(b2Vec2 setter) |
b2CircleShape |
position(long position) |
boolean |
RayCast(b2RayCastOutput output,
b2RayCastInput input,
b2Transform transform,
int childIndex)
Implement b2Shape.
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void |
SetPosition(float x,
float y)
Set position with direct floats.
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boolean |
TestPoint(b2Transform transform,
b2Vec2 p)
Implement b2Shape.
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GetType, m_radius, m_radius, m_type, m_typeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic b2CircleShape(Pointer p)
Pointer(Pointer).public b2CircleShape(long size)
Pointer.position(long).public b2CircleShape()
public b2CircleShape position(long position)
public b2CircleShape getPointer(long i)
getPointer in class Pointerpublic b2Shape Clone(b2BlockAllocator allocator)
@Cast(value="int32") public int GetChildCount()
b2ShapeGetChildCount in class b2Shapeb2Shape::GetChildCount@Cast(value="bool") public boolean TestPoint(@Const @ByRef b2Transform transform, @Const @ByRef b2Vec2 p)
public void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") FloatPointer distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
b2ShapeComputeDistance in class b2Shapexf - the shape world transform.p - a point in world coordinates.distance - returns the distance from the current shape.normal - returns the direction in which the distance increases.public void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") FloatBuffer distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
ComputeDistance in class b2Shapepublic void ComputeDistance(@Const @ByRef b2Transform xf, @Const @ByRef b2Vec2 p, @Cast(value="float32*") float[] distance, b2Vec2 normal, @Cast(value="int32") int childIndex)
ComputeDistance in class b2Shape@Cast(value="bool") public boolean RayCast(b2RayCastOutput output, @Const @ByRef b2RayCastInput input, @Const @ByRef b2Transform transform, @Cast(value="int32") int childIndex)
public void ComputeAABB(b2AABB aabb, @Const @ByRef b2Transform transform, @Cast(value="int32") int childIndex)
b2ShapeComputeAABB in class b2Shapeaabb - returns the axis aligned box.transform - the world transform of the shape.childIndex - the child shapeb2Shape::ComputeAABBpublic void ComputeMass(b2MassData massData, @Cast(value="float32") float density)
b2ShapeComputeMass in class b2ShapemassData - returns the mass data for this shape.density - the density in kilograms per meter squared.b2Shape::ComputeMass@Cast(value="int32") public int GetSupport(@Const @ByRef b2Vec2 d)
@Const @ByRef public b2Vec2 GetSupportVertex(@Const @ByRef b2Vec2 d)
@Const @ByRef public b2Vec2 GetVertex(@Cast(value="int32") int index)
public void SetPosition(@Cast(value="float32") float x, @Cast(value="float32") float y)
public b2CircleShape m_p(b2Vec2 setter)
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