All Classes and Interfaces
Class
Description
The Camera class represents a camera in a 2D space.
You can calculate camera data in here.
Render objects within the canvas of the camera.
EngineObject represents an object in the game engine,
holding its position (as a Vector2D) and texture (for visual representation).
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This class contains all the methods to render text on a Panel.
This class contains everything you need to render Textures on a Panel.
This 2D game Vector represents a quantity with both direction and magnitude (length),
typically used for movement, velocity, and position.