All Classes and Interfaces

Class
Description
 
The Camera class represents a camera in a 2D space.
You can calculate camera data in here.
Render objects within the canvas of the camera.
 
 
 
 
 
 
 
 
 
EngineObject represents an object in the game engine, holding its position (as a Vector2D) and texture (for visual representation).
 
 
 
 
 
awfasdads
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class contains all the methods to render text on a Panel.
 
 
This class contains everything you need to render Textures on a Panel.
 
 
This 2D game Vector represents a quantity with both direction and magnitude (length), typically used for movement, velocity, and position.