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  • package doodle
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  • package syntax
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  • trait AbstractRendererSyntax extends AnyRef

    Rendering works differently on different platforms.

    Rendering works differently on different platforms. The Javascript runtime must render asynchronously. The JVM runtime can render asychronously or sychronously. However, rendering in a Swing / Java2D context takes places on a daemon thread. This means the JVM will exit if this is the only thread running. The implication is that short Doodle program that does not block the main thread waiting for the Swing thread to complete will usually exit before the output appears. Therefore, at least in the common case of calling draw, rendering should be synchronous on the JVM.

    Definition Classes
    syntax
  • RendererFrameOps
  • RendererPictureOps

implicit class RendererFrameOps[Frame] extends AnyRef

Source
AbstractRendererSyntax.scala
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Instance Constructors

  1. new RendererFrameOps(frame: Frame)

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def canvas[Alg <: Algebra, Canvas]()(implicit renderer: Renderer[Alg, Frame, Canvas]): IO[Canvas]
  6. def clone(): AnyRef
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  7. final def eq(arg0: AnyRef): Boolean
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  9. def finalize(): Unit
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  10. final def getClass(): Class[_ <: AnyRef]
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  11. def hashCode(): Int
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  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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  16. final def synchronized[T0](arg0: => T0): T0
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  17. def toString(): String
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  18. final def wait(): Unit
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  19. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  20. final def wait(arg0: Long): Unit
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