| Package | Description |
|---|---|
| org.deepsymmetry.beatlink.dbserver |
Provides an interface to the database servers running on Pioneer players.
|
| Modifier and Type | Field and Description |
|---|---|
NumberField |
Message.argumentCount
The 1-byte number field that specifies how many arguments the message has.
|
static NumberField |
Client.GREETING_FIELD
The greeting message exchanged over a new connection consists of a 4-byte number field containing the value 1.
|
static NumberField |
Message.MESSAGE_START
The special field that marks the start of a new message.
|
NumberField |
Message.messageType
The 2-byte number field that identifies what type of message this is, immediately following the transaction
sequence number.
|
NumberField |
Message.transaction
The 4-byte number field that provides the sequence number tying a query to its response messages, immediately
following the message start field.
|
static NumberField |
NumberField.WORD_0
A four-byte field representing the number zero, used in many requests, so they can save the time and garbage
of constructing throwaway versions.
|
static NumberField |
NumberField.WORD_1
A four-byte field representing the number one, used in some requests, so they can save the time and garbage
of constructing throwaway versions.
|
| Modifier and Type | Method and Description |
|---|---|
static NumberField |
Client.buildRMS1(int requestingPlayer,
Message.MenuIdentifier targetMenu,
CdjStatus.TrackSourceSlot slot)
Build the R:M:S:1 parameter that begins many queries.
|
NumberField |
Client.buildRMS1(Message.MenuIdentifier targetMenu,
CdjStatus.TrackSourceSlot slot)
Build the R:M:S:1 parameter that begins many queries.
|
| Constructor and Description |
|---|
Message(NumberField transaction,
NumberField messageType,
Field... arguments)
Constructor when being read from the network, so already have all the fields created.
|
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