| Package | Description |
|---|---|
| org.drools.core.reteoo | |
| org.drools.core.reteoo.builder | |
| org.drools.core.rule |
Contains the binary representations of rule constructs, like Package (which the compiler produces), Rule, and Conditional Elements.
|
| Modifier and Type | Method and Description |
|---|---|
Behavior[] |
WindowNode.getBehaviors()
Returns the list of behaviors for this window node
|
| Constructor and Description |
|---|
WindowNode(int id,
List<AlphaNodeFieldConstraint> constraints,
List<Behavior> behaviors,
ObjectSource objectSource,
BuildContext context)
Construct a
WindowNode with a unique id using the provided
list of AlphaNodeFieldConstraint and the given ObjectSource. |
| Modifier and Type | Method and Description |
|---|---|
WindowNode |
PhreakNodeFactory.buildWindowNode(int id,
List<AlphaNodeFieldConstraint> constraints,
List<Behavior> behaviors,
ObjectSource objectSource,
BuildContext context) |
WindowNode |
NodeFactory.buildWindowNode(int id,
List<AlphaNodeFieldConstraint> constraints,
List<Behavior> behaviors,
ObjectSource objectSource,
BuildContext context) |
| Modifier and Type | Class and Description |
|---|---|
class |
SlidingLengthWindow
A length window behavior implementation
|
class |
SlidingTimeWindow |
| Modifier and Type | Field and Description |
|---|---|
Behavior |
SlidingTimeWindow.BehaviorJobContext.behavior |
protected Behavior |
SlidingTimeWindow.BehaviorExpireWMAction.behavior |
static Behavior[] |
BehaviorManager.NO_BEHAVIORS |
| Modifier and Type | Method and Description |
|---|---|
Behavior[] |
BehaviorManager.getBehaviors() |
| Modifier and Type | Method and Description |
|---|---|
List<Behavior> |
Pattern.getBehaviors() |
| Modifier and Type | Method and Description |
|---|---|
void |
Pattern.addBehavior(Behavior behavior) |
| Modifier and Type | Method and Description |
|---|---|
void |
Pattern.setBehaviors(List<Behavior> behaviors) |
| Constructor and Description |
|---|
BehaviorExpireWMAction(int nodeId,
Behavior behavior,
Behavior.Context context) |
BehaviorJobContext(int nodeId,
InternalWorkingMemory workingMemory,
Behavior behavior,
Behavior.Context behaviorContext) |
BehaviorManager(Behavior[] behaviors) |
| Constructor and Description |
|---|
BehaviorManager(List<Behavior> behaviors) |
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