All Classes and Interfaces
Class
Description
Represents a single cell in the Sudoku grid.
Represents a column of Sudoku grid cells.
Abstract class for "numbered" cell groups: rows and columns.
Abstract base class for all kinds of groups of related cells.
Represents a row of Sudoku grid cells.
Represents a 3x3 area of Sudoku grid cells.
A counter bean.
From http://www.ifitjams.com/start.gif
This represents obviously a driver who is applying for an insurance Policy.
This is a sample file to launch a rule package from a rule source file.
This callback is called when the user pressed the checkout button.
This swing UI is used to create a simple shopping cart to allow a user to add
and remove items from a shopping cart before doign a checkout upon doing a
checkout a callback is used to allow drools interaction with the shopping
cart ui.
This represents a policy that a driver is applying for.
This shows off a decision table.
Abstract base class for the three types of cell groups of nine cells.
Represents a temporary fact used for assigning a value to a cell.
Used in single step solution mode to indicatean emergeny stop
due to failure to solve anything.
An object of this class solves Sudoku problems.
This example shows how Drools can be used to solve a 9x9 Sudoku Grid.
Defines the callbacks that can be implemented to listen to events from a SudokuGridModel.
An interface representing a 9x9 Sudoku Grid of Cells.
This shows off a decision table.
This is a sample file to launch a rule package from a rule source file.
This example is incomplete, it run's, but is no way near correct.