Interface Pool

All Known Implementing Classes:
AbstractPool, NonBlockingPool

public interface Pool
Pool defines the methods that can be used by the application to access pooled objects. The basic assumption is that all objects in the pool are identical (homogeneous). This interface defines methods for a) getting an object from the pool, b) returning an object back to the pool and, c) destroying (instead of reusing) an object. In addition to these methods, the Pool has methods for adding and removing PoolEventListeners. There are six overloaded methods for getting objects from a pool.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Destroys an Object.
    Get an object from the pool within the specified time.
    void
    Return an object back to the pool.
  • Method Details

    • getObject

      Object getObject(Object param) throws PoolException
      Get an object from the pool within the specified time.
      Parameters:
      The - amount of time the calling thread agrees to wait.
      Some - value that might be used while creating the object
      Returns:
      an Object or null if an object could not be returned in 'waitForMillis' millisecond.
    • returnObject

      void returnObject(Object obj)
      Return an object back to the pool. An object that is obtained through getObject() must always be returned back to the pool using either returnObject(obj) or through destroyObject(obj).
    • destroyObject

      void destroyObject(Object obj)
      Destroys an Object. Note that applications should not ignore the reference to the object that they got from getObject(). An object that is obtained through getObject() must always be returned back to the pool using either returnObject(obj) or through destroyObject(obj). This method tells that the object should be destroyed and cannot be reused.