Data to be processed the next time RulesEngine.fire() is called.Data to be processed the next time RulesEngine.fire() is called.fact into the rules engine.fact into the rules engine.AlertsService.DefinitionsService.AlertsService.DefinitionsService.Data.ActionsService.fact and then deletes the fact from the rules engine.facts and then deletes the facts from the rules engine.facts matching the factFilter and then
deletes the facts from the rules engine.read(char[], int, int) and added support for escaping.fact and then updates the fact in the rules engine.Copyright © 2015 Red Hat, Inc.. All rights reserved.