| Class | Description |
|---|---|
| ROAMPatch |
A patch represents a single piece of terrain geometry that can be
rendered as a standalone block within ROAM.
|
| ROAMSplitMergeLandscape |
ROAM implmentation of a landscape using the split-merge combination
algorithm.
|
| TreeNode |
Represents a single node of the triangle mesh of the patch.
|
| VertexData |
Collection of vertex information for a patch of terrain.
|
The implementation uses a combination of split and merge techniques.
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