public class Process extends AbstractProcess<BPNode,Condition,Event,Flow,Node,Place,Transition,Marking>
IProcess interface.| Constructor and Description |
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Process() |
Process(INetSystem<Flow,Node,Place,Transition,Marking> sys)
Construct a process of a net system.
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appendEvent, isConflictFreeappendCondition, appendTransition, areCausal, areConcurrent, areInConflict, areInverseCausal, areMutuallyConcurrent, clone, constructInitialBranchingProcess, createCondition, createCoSet, createCut, createEvent, getCausalPredecessors, getConditions, getConditions, getCuts, getEvents, getEvents, getInitialCut, getLog, getMax, getMin, getOccurrenceNet, getOrderingRelation, getOriginativeNetSystem, getPlaces, getTransitions, initialize, isCut, isSafe, setNetSystem, updateCausalityConditionequals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitappendCondition, appendTransition, areMutuallyConcurrent, clone, constructInitialBranchingProcess, createCondition, createCoSet, createCut, createEvent, getCausalPredecessors, getConditions, getConditions, getCuts, getEvents, getEvents, getInitialCut, getLog, getMax, getMin, getOccurrenceNet, getOriginativeNetSystem, getPlaces, getTransitions, isCut, isSafe, setNetSystemareCausal, areConcurrent, areInConflict, areInverseCausal, getOrderingRelationpublic Process()
public Process(INetSystem<Flow,Node,Place,Transition,Marking> sys)
sys - A net system.Copyright © 2017. All rights reserved.