| Package | Description |
|---|---|
| org.joml |
Contains all classes of JOML.
|
| Modifier and Type | Method and Description |
|---|---|
AxisAngle4d |
Matrix4fc.getRotation(AxisAngle4d dest)
Get the rotational component of
this matrix and store the represented rotation
into the given AxisAngle4d. |
AxisAngle4d |
Matrix4f.getRotation(AxisAngle4d dest) |
AxisAngle4d |
Matrix4x3fc.getRotation(AxisAngle4d dest)
Get the rotational component of
this matrix and store the represented rotation
into the given AxisAngle4d. |
AxisAngle4d |
Matrix4x3f.getRotation(AxisAngle4d dest) |
AxisAngle4d |
AxisAngle4d.normalize()
Normalize the axis vector.
|
AxisAngle4d |
AxisAngle4d.rotate(double ang)
Increase the rotation angle by the given amount.
|
AxisAngle4d |
AxisAngle4d.set(AxisAngle4d a)
Set this
AxisAngle4d to the values of a. |
AxisAngle4d |
AxisAngle4d.set(AxisAngle4f a)
Set this
AxisAngle4d to the values of a. |
AxisAngle4d |
AxisAngle4d.set(double angle,
double x,
double y,
double z)
Set this
AxisAngle4d to the given values. |
AxisAngle4d |
AxisAngle4d.set(double angle,
Vector3dc v)
Set this
AxisAngle4d to the given values. |
AxisAngle4d |
AxisAngle4d.set(double angle,
Vector3f v)
Set this
AxisAngle4d to the given values. |
AxisAngle4d |
AxisAngle4d.set(Matrix3dc m)
Set this
AxisAngle4d to be equivalent to the rotation
of the given Matrix3dc. |
AxisAngle4d |
AxisAngle4d.set(Matrix3fc m)
Set this
AxisAngle4d to be equivalent to the rotation
of the given Matrix3fc. |
AxisAngle4d |
AxisAngle4d.set(Matrix4dc m)
Set this
AxisAngle4d to be equivalent to the rotational component
of the given Matrix4dc. |
AxisAngle4d |
AxisAngle4d.set(Matrix4fc m)
Set this
AxisAngle4d to be equivalent to the rotational component
of the given Matrix4fc. |
AxisAngle4d |
AxisAngle4d.set(Matrix4x3fc m)
Set this
AxisAngle4d to be equivalent to the rotational component
of the given Matrix4x3fc. |
AxisAngle4d |
AxisAngle4d.set(Quaterniondc q)
Set this
AxisAngle4d to be equivalent to the given
Quaterniondc. |
AxisAngle4d |
AxisAngle4d.set(Quaternionfc q)
Set this
AxisAngle4d to be equivalent to the given
Quaternionfc. |
| Modifier and Type | Method and Description |
|---|---|
AxisAngle4d |
Matrix4fc.getRotation(AxisAngle4d dest)
Get the rotational component of
this matrix and store the represented rotation
into the given AxisAngle4d. |
AxisAngle4d |
Matrix4f.getRotation(AxisAngle4d dest) |
AxisAngle4d |
Matrix4x3fc.getRotation(AxisAngle4d dest)
Get the rotational component of
this matrix and store the represented rotation
into the given AxisAngle4d. |
AxisAngle4d |
Matrix4x3f.getRotation(AxisAngle4d dest) |
Matrix4x3d |
Matrix4x3d.rotate(AxisAngle4d axisAngle)
Apply a rotation transformation, rotating about the given
AxisAngle4d, to this matrix. |
Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle)
Apply a rotation transformation, rotating about the given
AxisAngle4d, to this matrix. |
Matrix4d |
Matrix4d.rotate(AxisAngle4d axisAngle)
Apply a rotation transformation, rotating about the given
AxisAngle4d, to this matrix. |
Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle,
Matrix3d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix3d |
Matrix3dc.rotate(AxisAngle4d axisAngle,
Matrix3d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix4d |
Matrix4dc.rotate(AxisAngle4d axisAngle,
Matrix4d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix4d |
Matrix4d.rotate(AxisAngle4d axisAngle,
Matrix4d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix4x3d |
Matrix4x3dc.rotate(AxisAngle4d axisAngle,
Matrix4x3d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix4x3d |
Matrix4x3d.rotate(AxisAngle4d axisAngle,
Matrix4x3d dest)
Apply a rotation transformation, rotating about the given
AxisAngle4d and store the result in dest. |
Matrix4x3d |
Matrix4x3d.rotation(AxisAngle4d angleAxis)
Set this matrix to a rotation transformation using the given
AxisAngle4d. |
Matrix3d |
Matrix3d.rotation(AxisAngle4d axisAngle)
Set this matrix to a rotation transformation using the given
AxisAngle4d. |
Matrix4d |
Matrix4d.rotation(AxisAngle4d angleAxis)
Set this matrix to a rotation transformation using the given
AxisAngle4d. |
Matrix4x3d |
Matrix4x3d.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
Matrix3d |
Matrix3d.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
Matrix4f |
Matrix4f.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
AxisAngle4d |
AxisAngle4d.set(AxisAngle4d a)
Set this
AxisAngle4d to the values of a. |
Matrix3f |
Matrix3f.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
Quaterniond |
Quaterniond.set(AxisAngle4d axisAngle)
Set this
Quaterniond to be equivalent to the given
AxisAngle4d. |
Matrix4d |
Matrix4d.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
Matrix4x3f |
Matrix4x3f.set(AxisAngle4d axisAngle)
Set this matrix to be equivalent to the rotation specified by the given
AxisAngle4d. |
Quaternionf |
Quaternionf.set(AxisAngle4d axisAngle)
Set this quaternion to a rotation equivalent to the given
AxisAngle4d. |
| Constructor and Description |
|---|
AxisAngle4d(AxisAngle4d a)
Create a new
AxisAngle4d with the same values of a. |
Quaterniond(AxisAngle4d axisAngle)
Create a new
Quaterniond and initialize it to represent the same rotation as the given AxisAngle4d. |
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