public class Matrix4x3fStack extends Matrix4x3f
Matrix4x3f instances. This resembles the matrix stack known from legacy OpenGL.
This Matrix4x3fStack class inherits from Matrix4x3f, so the current/top matrix is always the
Matrix4x3fStack/Matrix4x3f itself. This affects all operations in Matrix4x3f that take
another Matrix4x3f as parameter. If a Matrix4x3fStack is used as argument to those methods, the
effective argument will always be the current matrix of the matrix stack.
PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_TRANSLATION| Constructor and Description |
|---|
Matrix4x3fStack()
Do not invoke manually! Only meant for serialization.
|
Matrix4x3fStack(int stackSize)
Create a new
Matrix4x3fStack of the given size. |
| Modifier and Type | Method and Description |
|---|---|
Matrix4x3fStack |
clear()
Set the stack pointer to zero and set the current/bottom matrix to
identity. |
boolean |
equals(Object obj) |
int |
hashCode() |
Matrix4x3fStack |
popMatrix()
Decrement the stack pointer by one.
|
Matrix4x3fStack |
pushMatrix()
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.
|
void |
readExternal(ObjectInput in) |
void |
writeExternal(ObjectOutput out) |
_m00, _m01, _m02, _m10, _m11, _m12, _m20, _m21, _m22, _m30, _m31, _m32, add, add, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determineProperties, equals, fma, fma, frustumPlane, get, get, get, get, get, get, get, get, get, get, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, getColumn, getEulerAnglesZYX, getNormalizedRotation, getNormalizedRotation, getRotation, getRotation, getRow, getScale, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invertOrtho, invertOrtho, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, m00, m00, m01, m01, m02, m02, m10, m10, m11, m11, m12, m12, m20, m20, m21, m21, m22, m22, m30, m30, m31, m31, m32, m32, mul, mul, mulComponentWise, mulComponentWise, mulOrtho, mulOrtho, mulTranslation, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, pick, pick, positiveX, positiveY, positiveZ, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAround, rotateAround, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, setColumn, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setTranslation, setTranslation, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, swap, toString, toString, transform, transform, transformAab, transformAab, transformDirection, transformDirection, transformPosition, transformPosition, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translationRotate, translationRotateMul, translationRotateMul, translationRotateScale, translationRotateScale, translationRotateScaleMul, translationRotateScaleMul, translationRotateTowards, translationRotateTowards, transpose3x3, transpose3x3, transpose3x3, zeropublic Matrix4x3fStack(int stackSize)
Matrix4x3fStack of the given size.
Initially the stack pointer is at zero and the current matrix is set to identity.
stackSize - the size of the stack. This must be at least 1, in which case the Matrix4x3fStack simply only consists of this
Matrix4x3fpublic Matrix4x3fStack()
Invoking this constructor from client code will result in an inconsistent state of the
created Matrix4x3fStack instance.
public Matrix4x3fStack clear()
identity.public Matrix4x3fStack pushMatrix()
public Matrix4x3fStack popMatrix()
This will effectively dispose of the current matrix.
public int hashCode()
hashCode in class Matrix4x3fpublic boolean equals(Object obj)
equals in class Matrix4x3fpublic void writeExternal(ObjectOutput out) throws IOException
writeExternal in interface ExternalizablewriteExternal in class Matrix4x3fIOExceptionpublic void readExternal(ObjectInput in) throws IOException
readExternal in interface ExternalizablereadExternal in class Matrix4x3fIOExceptionCopyright © 2015–2019 JOML. All rights reserved.