public class Matrix4fStack extends Matrix4f
Matrix4f instances. This resembles the matrix stack known from legacy OpenGL.
This Matrix4fStack class inherits from Matrix4f, so the current/top matrix is always the Matrix4fStack/Matrix4f itself. This
affects all operations in Matrix4f that take another Matrix4f as parameter. If a Matrix4fStack is used as argument to those methods,
the effective argument will always be the current matrix of the matrix stack.
CORNER_NXNYNZ, CORNER_NXNYPZ, CORNER_NXPYNZ, CORNER_NXPYPZ, CORNER_PXNYNZ, CORNER_PXNYPZ, CORNER_PXPYNZ, CORNER_PXPYPZ, PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_AFFINE, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_PERSPECTIVE, PROPERTY_TRANSLATION| Constructor and Description |
|---|
Matrix4fStack()
Do not invoke manually! Only meant for serialization.
|
Matrix4fStack(int stackSize)
Create a new
Matrix4fStack of the given size. |
| Modifier and Type | Method and Description |
|---|---|
Matrix4fStack |
clear()
Set the stack pointer to zero and set the current/bottom matrix to
identity. |
boolean |
equals(Object obj) |
int |
hashCode() |
Matrix4fStack |
popMatrix()
Decrement the stack pointer by one.
|
Matrix4fStack |
pushMatrix()
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.
|
void |
readExternal(ObjectInput in) |
void |
writeExternal(ObjectOutput out) |
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scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, set4x3, set4x3, setColumn, setFromIntrinsic, setFrustum, setFrustum, setFrustumLH, setFrustumLH, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setPerspective, setPerspective, setPerspectiveLH, setPerspectiveLH, setPerspectiveOffCenter, setPerspectiveOffCenter, setPerspectiveRect, setPerspectiveRect, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setTranslation, setTranslation, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, sub4x3, sub4x3, swap, testAab, testPoint, testSphere, toString, toString, transform, transform, transform, transformAab, transformAab, transformAffine, transformAffine, transformAffine, 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zeropublic Matrix4fStack(int stackSize)
Matrix4fStack of the given size.
Initially the stack pointer is at zero and the current matrix is set to identity.
stackSize - the size of the stack. This must be at least 1, in which case the Matrix4fStack simply only consists of this
Matrix4fpublic Matrix4fStack()
Invoking this constructor from client code will result in an inconsistent state of the
created Matrix4fStack instance.
public Matrix4fStack clear()
identity.public Matrix4fStack pushMatrix()
public Matrix4fStack popMatrix()
This will effectively dispose of the current matrix.
public void writeExternal(ObjectOutput out) throws IOException
writeExternal in interface ExternalizablewriteExternal in class Matrix4fIOExceptionpublic void readExternal(ObjectInput in) throws IOException
readExternal in interface ExternalizablereadExternal in class Matrix4fIOExceptionCopyright © 2015–2019 JOML. All rights reserved.