Package org.joml
Class Matrix4x3dStack
- java.lang.Object
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- org.joml.Matrix4x3d
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- org.joml.Matrix4x3dStack
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- All Implemented Interfaces:
Externalizable,Serializable,Matrix4x3dc
public class Matrix4x3dStack extends Matrix4x3d
A stack of manyMatrix4x3dinstances. This resembles the matrix stack known from legacy OpenGL.This
Matrix4x3dStackclass inherits fromMatrix4x3d, so the current/top matrix is always theMatrix4x3dStack/Matrix4x3ditself. This affects all operations inMatrix4x3dthat take anotherMatrix4x3das parameter. If aMatrix4x3dStackis used as argument to those methods, the effective argument will always be the current matrix of the matrix stack.- Author:
- Kai Burjack
- See Also:
- Serialized Form
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Field Summary
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Fields inherited from interface org.joml.Matrix4x3dc
PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_TRANSLATION
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Constructor Summary
Constructors Constructor Description Matrix4x3dStack()Do not invoke manually! Only meant for serialization.Matrix4x3dStack(int stackSize)Create a newMatrix4x3dStackof the given size.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Matrix4x3dStackclear()Set the stack pointer to zero and set the current/bottom matrix toidentity.booleanequals(Object obj)inthashCode()Matrix4x3dStackpopMatrix()Decrement the stack pointer by one.Matrix4x3dStackpushMatrix()Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.voidreadExternal(ObjectInput in)voidwriteExternal(ObjectOutput out)-
Methods inherited from class org.joml.Matrix4x3d
_m00, _m01, _m02, _m10, _m11, _m12, _m20, _m21, _m22, _m30, _m31, _m32, add, add, add, add, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determineProperties, equals, fma, fma, fma, fma, frustumPlane, get, get, get, get, get, get, get, get, get, get, get, get, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, getColumn, getEulerAnglesZYX, getFloats, getFloats, getNormalizedRotation, getNormalizedRotation, getRow, getScale, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposedFloats, getTransposedFloats, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invertOrtho, invertOrtho, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, m00, m00, m01, m01, m02, m02, m10, m10, m11, m11, m12, m12, m20, m20, m21, m21, m22, m22, m30, m30, m31, m31, m32, m32, mul, mul, mul, mul, mulComponentWise, mulComponentWise, mulOrtho, mulOrtho, mulTranslation, mulTranslation, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, pick, pick, positiveX, positiveY, positiveZ, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAround, rotateAround, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTranslation, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, set3x3, setColumn, setFloats, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setTranslation, setTranslation, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, sub, sub, swap, toString, toString, transform, transform, transformAab, transformAab, transformDirection, transformDirection, transformPosition, transformPosition, translate, translate, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translation, translationRotate, translationRotateMul, translationRotateMul, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScaleMul, translationRotateScaleMul, translationRotateTowards, translationRotateTowards, transpose3x3, transpose3x3, transpose3x3, zero
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Constructor Detail
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Matrix4x3dStack
public Matrix4x3dStack(int stackSize)
Create a newMatrix4x3dStackof the given size.Initially the stack pointer is at zero and the current matrix is set to identity.
- Parameters:
stackSize- the size of the stack. This must be at least 1, in which case theMatrix4x3dStacksimply only consists ofthisMatrix4x3d
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Matrix4x3dStack
public Matrix4x3dStack()
Do not invoke manually! Only meant for serialization.Invoking this constructor from client code will result in an inconsistent state of the created
Matrix4x3dStackinstance.
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Method Detail
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clear
public Matrix4x3dStack clear()
Set the stack pointer to zero and set the current/bottom matrix toidentity.- Returns:
- this
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pushMatrix
public Matrix4x3dStack pushMatrix()
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.- Returns:
- this
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popMatrix
public Matrix4x3dStack popMatrix()
Decrement the stack pointer by one.This will effectively dispose of the current matrix.
- Returns:
- this
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hashCode
public int hashCode()
- Overrides:
hashCodein classMatrix4x3d
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equals
public boolean equals(Object obj)
- Overrides:
equalsin classMatrix4x3d
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writeExternal
public void writeExternal(ObjectOutput out) throws IOException
- Specified by:
writeExternalin interfaceExternalizable- Overrides:
writeExternalin classMatrix4x3d- Throws:
IOException
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readExternal
public void readExternal(ObjectInput in) throws IOException
- Specified by:
readExternalin interfaceExternalizable- Overrides:
readExternalin classMatrix4x3d- Throws:
IOException
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