public class Assets extends Object implements Jooby.Module
The asset module is library to concatenate, minify or compress JavaScript and CSS assets. It also adds the ability to write these assets in other languages and process/compile them to another language. Finally, it help you to write high quality code by validate JavaScript and CSS too.
A variety of processors are available (jshint, csslint, jscs, uglify, closure-compiler, etc..), but also you might want to write your owns.
The first thing you need to do is to define your assets. Definition is done in your
.conf file or in a special file: assets.conf.
assets {
fileset {
home: [assets/home.js, assets/home.css]
}
}
App.java
{
use(new Assets());
}
The assets module will publish 4 request local variables for home fileset:
_css and _js each of these variables is a list of string with the
corresponding files. There are two more variables: _styles and _scripts
:
<html>
<head>
{{{home_styles}}}
<body>
...
{{{home_scripts}}
</body>
</head>
</html>
The variables: _styles and _scripts produces one ore more
link and script tags. The example above, shows you how to
render these variables in the template engine of your choice (handlebars, here).
Now, let's see how to configure the Maven plugin to process our assets at build-time:
pom.xml
<plugin>
<groupId>org.jooby</groupId>
<artifactId>jooby-maven-plugin</artifactId>
<executions>
<execution>
<goals>
<goal>assets</goal>
</goals>
</execution>
</executions>
</plugin>
The plugin will process all your assets and include them to the final .jar,
.zip or .war.
Cool, isn't?
The assets.fileset defines all your assets. In dev assets are
rendered/processed at runtime. In prod at built-time.
Assets are rendered at runtime using *_styles or *_scripts
variables. So you define your assets in one single place: assets.conf.
Also, at build-time, the asset compiler concatenates all the files from a fileset and
generate a fingerprint. The fingerprint is a SHA-1 hash of the content of the fileset. Thanks to
the fingerprint an asset can be cached it for ever! Defaults cache max age is:
365 days.
That isn't all! the *_styles and *_scripts are updated with the
fingerprint version of assets, so you don't have to do or change anything in your views! It just
works!!!
A fileset is a group of assets within a name. The fileset name is expanded into 4 request local variables, for example:
assets {
fileset {
home: [assets/home.js, assets/home.css]
pageA: [assets/pageA.js, assets/pageA.css]
}
}
Produces 4 variables for home:
css filescss files rendered as link tags
js filesjs files rendered as script
tags
Another 4 variables will be available for the pageA fileset!
Extension or re-use of filesets is possible via the: < operator:
assets {
fileset {
base: [js/lib/jquery.js, css/normalize.css]
home < base: [js/home.js]
pageA < base: [js/pageA.js]
}
}
An AssetProcessor usually checks or modify an asset content in one way or another. They
are defined in the assets.conf files using the pipeline construction:
assets {
fileset {
home: [js/home.js, css/home.css]
}
pipeline {
dev: [jshint, jscs, csslint, sass]
dist: [uglify, sass, clean-css]
}
}
Example above, defines a pipeline for development (dev) and one generic for prod (dist).
In dev the code will be checked it against js-hint, jscs and csslint! But
also, we want to use sass for css!!
The generic dist will be used it for any other environment and here we just want to
optimize our javascript code with uglify, compile sass to css and then optimize the css using
clean-css!!
For more information about processor, have a look at the AssetProcessor doc.
Contributes new or dynamically generated content to a fileset. Content generated by
an aggregator might be processed by an AssetProcessor.
First thing to do is to add the dependency:
<dependency>
<groupId>org.jooby</groupId>
<artifactId>jooby-assets-dr-svg-sprites</artifactId>
<scope>provided</scope>
</dependency>
Did you see the provided scope? We just need the aggregator for development,
because assets are processed at runtime. For prod, assets are processed at
built-time via Maven/Gradle plugin, so we don't need it. This also, helps to keep our
dependencies and the jar size small.
Now we have the dependency all we have to do is to add the svg-sprites aggregator to
a fileset:
assets {
fileset {
home: [
// 1) Add the aggregator to a fileset
svg-sprites,
css/style.css,
js/app.js
]
}
svg-sprites {
// 2) The `css/sprite.css` file is part of the `home` fileset.
spritePath: "css/sprite.css"
spriteElementPath: "images/svg",
}
}
Here for example, the svg-sprites aggregator contributes the
css/sprite.css file to the home fileset. The fileset then looks like:
assets {
fileset {
home: [
css/sprite.css,
css/style.css,
js/app.js
]
}
}
Replaces the aggregator name with one or more files from AssetAggregator.fileset()
method.
| Constructor and Description |
|---|
Assets() |
| Modifier and Type | Method and Description |
|---|---|
com.typesafe.config.Config |
config() |
void |
configure(Env env,
com.typesafe.config.Config config,
com.google.inject.Binder binder) |
public void configure(Env env, com.typesafe.config.Config config, com.google.inject.Binder binder) throws Throwable
configure in interface Jooby.ModuleThrowablepublic com.typesafe.config.Config config()
config in interface Jooby.ModuleCopyright © 2018. All rights reserved.