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public interface HandleActivationAn interface that describe an object that can be activated.- Since:
- 1.0.11
- Version:
- "1.0.13" - b202005081200L
- Author:
- Julien Seinturier - COMEX S.A. - contact@jorigin.org - https://github.com/jorigin/jeometry
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description booleanisStateActivable()Get if the object can be activated.booleanisStateActivated()Get if the object is activated.voidsetStateActivable(boolean activable)Set if the object can be activated.voidsetStateActivated(boolean activated)Set if the object is activated.
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Method Detail
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isStateActivated
boolean isStateActivated()
Get if the object is activated.- Returns:
trueif the object is activated andfalseotherwise.- See Also:
isStateActivable(),setStateActivated(boolean)
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setStateActivated
void setStateActivated(boolean activated)
Set if the object is activated. This method has to modify the activation state only if itsactivabilityis set totrue- Parameters:
activated-trueif the object can be activated andfalseotherwise.- See Also:
setStateActivable(boolean),isStateActivated()
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isStateActivable
boolean isStateActivable()
Get if the object can be activated.- Returns:
trueif the object activation state can be modified andfalseotherwise.- See Also:
isStateActivated(),setStateActivable(boolean)
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setStateActivable
void setStateActivable(boolean activable)
Set if the object can be activated.- Parameters:
activable-trueif the object activation state can be modified andfalseotherwise.- See Also:
setStateActivated(boolean),isStateActivable()
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