JavaScript is disabled on your browser.
Skip navigation links
Package
Class
Tree
Deprecated
Index
Help
Prev
Next
Frames
No Frames
All Classes
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
A
activeTexture(int)
- Method in class org.oscim.gdx.
LwjglGL20
attachShader(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
B
beginQuery(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
beginTransformFeedback(int)
- Method in class org.oscim.gdx.
LwjglGL30
bindAttribLocation(int, int, String)
- Method in class org.oscim.gdx.
LwjglGL20
bindBuffer(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
bindBufferBase(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindBufferRange(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindFramebuffer(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
bindFramebuffer(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindRenderbuffer(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
bindRenderbuffer(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindSampler(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindTexture(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
bindTransformFeedback(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bindVertexArray(int)
- Method in class org.oscim.gdx.
LwjglGL30
blendColor(float, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
blendEquation(int)
- Method in class org.oscim.gdx.
LwjglGL20
blendEquationSeparate(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
blendFunc(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
blendFuncSeparate(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
blitFramebuffer(int, int, int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
bufferData(int, int, Buffer, int)
- Method in class org.oscim.gdx.
LwjglGL20
bufferSubData(int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
C
checkFramebufferStatus(int)
- Method in class org.oscim.gdx.
LwjglGL20
checkFramebufferStatus(int)
- Method in class org.oscim.gdx.
LwjglGL30
clear(int)
- Method in class org.oscim.gdx.
LwjglGL20
clearBufferfi(int, int, float, int)
- Method in class org.oscim.gdx.
LwjglGL30
clearBufferfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
clearBufferiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
clearBufferuiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
clearColor(float, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
clearDepthf(float)
- Method in class org.oscim.gdx.
LwjglGL20
clearStencil(int)
- Method in class org.oscim.gdx.
LwjglGL20
colorMask(boolean, boolean, boolean, boolean)
- Method in class org.oscim.gdx.
LwjglGL20
compileShader(int)
- Method in class org.oscim.gdx.
LwjglGL20
compressedTexImage2D(int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
compressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
copyBufferSubData(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
copyTexImage2D(int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
copyTexSubImage2D(int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
copyTexSubImage3D(int, int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
createLayers()
- Method in class org.oscim.gdx.
GdxMapApp
createProgram()
- Method in class org.oscim.gdx.
LwjglGL20
createShader(int)
- Method in class org.oscim.gdx.
LwjglGL20
cullFace(int)
- Method in class org.oscim.gdx.
LwjglGL20
D
deleteBuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteBuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
deleteFramebuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteFramebuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteFramebuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
deleteFramebuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
deleteProgram(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteQueries(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteQueries(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
deleteRenderbuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteRenderbuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteRenderbuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
deleteRenderbuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
deleteSamplers(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteSamplers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
deleteShader(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteTexture(int)
- Method in class org.oscim.gdx.
LwjglGL20
deleteTextures(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
deleteTransformFeedbacks(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteTransformFeedbacks(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
deleteVertexArrays(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
deleteVertexArrays(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
depthFunc(int)
- Method in class org.oscim.gdx.
LwjglGL20
depthMask(boolean)
- Method in class org.oscim.gdx.
LwjglGL20
depthRangef(float, float)
- Method in class org.oscim.gdx.
LwjglGL20
detachShader(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
disable(int)
- Method in class org.oscim.gdx.
LwjglGL20
disableVertexAttribArray(int)
- Method in class org.oscim.gdx.
LwjglGL20
dispose()
- Method in class org.oscim.gdx.
GdxMapApp
drawArrays(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
drawArraysInstanced(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
drawBuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
drawElements(int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
drawElements(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
drawElementsInstanced(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
drawRangeElements(int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL30
drawRangeElements(int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
E
enable(int)
- Method in class org.oscim.gdx.
LwjglGL20
enableVertexAttribArray(int)
- Method in class org.oscim.gdx.
LwjglGL20
endQuery(int)
- Method in class org.oscim.gdx.
LwjglGL30
endTransformFeedback()
- Method in class org.oscim.gdx.
LwjglGL30
F
finish()
- Method in class org.oscim.gdx.
LwjglGL20
flush()
- Method in class org.oscim.gdx.
LwjglGL20
flushMappedBufferRange(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
framebufferRenderbuffer(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
framebufferRenderbuffer(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
framebufferTexture2D(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
framebufferTexture2D(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
framebufferTextureLayer(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
frontFace(int)
- Method in class org.oscim.gdx.
LwjglGL20
G
GdxMapApp
- Class in
org.oscim.gdx
GdxMapApp()
- Constructor for class org.oscim.gdx.
GdxMapApp
genBuffer()
- Method in class org.oscim.gdx.
LwjglGL20
genBuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
generateMipmap(int)
- Method in class org.oscim.gdx.
LwjglGL20
generateMipmap(int)
- Method in class org.oscim.gdx.
LwjglGL30
genFramebuffer()
- Method in class org.oscim.gdx.
LwjglGL20
genFramebuffer()
- Method in class org.oscim.gdx.
LwjglGL30
genFramebuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
genFramebuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
genQueries(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
genQueries(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
genRenderbuffer()
- Method in class org.oscim.gdx.
LwjglGL20
genRenderbuffer()
- Method in class org.oscim.gdx.
LwjglGL30
genRenderbuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
genRenderbuffers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
genSamplers(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
genSamplers(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
genTexture()
- Method in class org.oscim.gdx.
LwjglGL20
genTextures(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
genTransformFeedbacks(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
genTransformFeedbacks(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
genVertexArrays(int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL30
genVertexArrays(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getActiveAttrib(int, int, IntBuffer, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
getActiveUniform(int, int, IntBuffer, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
getActiveUniformBlockiv(int, int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getActiveUniformBlockName(int, int, Buffer, Buffer)
- Method in class org.oscim.gdx.
LwjglGL30
getActiveUniformBlockName(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
getActiveUniformsiv(int, int, IntBuffer, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getAttachedShaders(int, int, Buffer, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getAttribLocation(int, String)
- Method in class org.oscim.gdx.
LwjglGL20
getBooleanv(int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
getBufferParameteri64v(int, int, LongBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getBufferParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getBufferPointerv(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
getConfig(String)
- Static method in class org.oscim.gdx.
GdxMapApp
getError()
- Method in class org.oscim.gdx.
LwjglGL20
getFloatv(int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getFragDataLocation(int, String)
- Method in class org.oscim.gdx.
LwjglGL30
getFramebufferAttachmentParameteriv(int, int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getInteger64v(int, LongBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getIntegerv(int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getProgramInfoLog(int)
- Method in class org.oscim.gdx.
LwjglGL20
getProgramiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getQueryiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getQueryObjectuiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getRenderbufferParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getRenderbufferParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getSamplerParameterfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getSamplerParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getShaderInfoLog(int)
- Method in class org.oscim.gdx.
LwjglGL20
getShaderiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getString(int)
- Method in class org.oscim.gdx.
LwjglGL20
getStringi(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
getTexParameterfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getTexParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getUniformBlockIndex(int, String)
- Method in class org.oscim.gdx.
LwjglGL30
getUniformfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getUniformIndices(int, String[], IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getUniformiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getUniformLocation(int, String)
- Method in class org.oscim.gdx.
LwjglGL20
getUniformuiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getVertexAttribfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getVertexAttribIiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getVertexAttribIuiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
getVertexAttribiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
getVertexAttribPointerv(int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
H
hint(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
I
init()
- Static method in class org.oscim.gdx.
GdxMapApp
initGLAdapter(GLVersion)
- Method in class org.oscim.gdx.
GdxMapApp
invalidateFramebuffer(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
invalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
isBuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
isEnabled(int)
- Method in class org.oscim.gdx.
LwjglGL20
isFramebuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
isFramebuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
isProgram(int)
- Method in class org.oscim.gdx.
LwjglGL20
isQuery(int)
- Method in class org.oscim.gdx.
LwjglGL30
isRenderbuffer(int)
- Method in class org.oscim.gdx.
LwjglGL20
isRenderbuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
isSampler(int)
- Method in class org.oscim.gdx.
LwjglGL30
isShader(int)
- Method in class org.oscim.gdx.
LwjglGL20
isTexture(int)
- Method in class org.oscim.gdx.
LwjglGL20
isTransformFeedback(int)
- Method in class org.oscim.gdx.
LwjglGL30
isVertexArray(int)
- Method in class org.oscim.gdx.
LwjglGL30
L
lineWidth(float)
- Method in class org.oscim.gdx.
LwjglGL20
linkProgram(int)
- Method in class org.oscim.gdx.
LwjglGL20
log
- Static variable in class org.oscim.gdx.
GdxMapApp
LwjglGL20
- Class in
org.oscim.gdx
An implementation of the
GL20
interface based on LWJGL.
LwjglGL20()
- Constructor for class org.oscim.gdx.
LwjglGL20
LwjglGL30
- Class in
org.oscim.gdx
See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL30.java
LwjglGL30()
- Constructor for class org.oscim.gdx.
LwjglGL30
M
main(String[])
- Static method in class org.oscim.gdx.
GdxMapApp
O
org.oscim.gdx
- package org.oscim.gdx
P
pauseTransformFeedback()
- Method in class org.oscim.gdx.
LwjglGL30
pixelStorei(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
polygonOffset(float, float)
- Method in class org.oscim.gdx.
LwjglGL20
programParameteri(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
R
readBuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
readPixels(int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
releaseShaderCompiler()
- Method in class org.oscim.gdx.
LwjglGL20
renderbufferStorage(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
renderbufferStorage(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
renderbufferStorageMultisample(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
resumeTransformFeedback()
- Method in class org.oscim.gdx.
LwjglGL30
run(GdxMap)
- Static method in class org.oscim.gdx.
GdxMapApp
run(GdxMap, LwjglApplicationConfiguration, int)
- Static method in class org.oscim.gdx.
GdxMapApp
S
sampleCoverage(float, boolean)
- Method in class org.oscim.gdx.
LwjglGL20
samplerParameterf(int, int, float)
- Method in class org.oscim.gdx.
LwjglGL30
samplerParameterfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
samplerParameteri(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
samplerParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
scissor(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
shaderBinary(int, IntBuffer, int, Buffer, int)
- Method in class org.oscim.gdx.
LwjglGL20
shaderSource(int, String)
- Method in class org.oscim.gdx.
LwjglGL20
stencilFunc(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
stencilFuncSeparate(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
stencilMask(int)
- Method in class org.oscim.gdx.
LwjglGL20
stencilMaskSeparate(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
stencilOp(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
stencilOpSeparate(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
T
texImage2D(int, int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
texImage3D(int, int, int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL30
texImage3D(int, int, int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
texParameterf(int, int, float)
- Method in class org.oscim.gdx.
LwjglGL20
texParameterfv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
texParameteri(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
texParameteriv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
texSubImage2D(int, int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
texSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL30
texSubImage3D(int, int, int, int, int, int, int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
transformFeedbackVaryings(int, String[], int)
- Method in class org.oscim.gdx.
LwjglGL30
U
uniform1f(int, float)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1fv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1fv(int, int, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1i(int, int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1iv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1iv(int, int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform1uiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniform2f(int, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
uniform2fv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform2fv(int, int, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform2i(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform2iv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform2iv(int, int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3f(int, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3fv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3fv(int, int, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3i(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3iv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3iv(int, int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform3uiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniform4f(int, float, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4fv(int, int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4fv(int, int, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4i(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4iv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4iv(int, int, int[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniform4uiv(int, int, IntBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformBlockBinding(int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix2fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix2fv(int, int, boolean, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix2x3fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix2x4fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix3fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix3fv(int, int, boolean, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix3x2fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix3x4fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix4fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix4fv(int, int, boolean, float[], int)
- Method in class org.oscim.gdx.
LwjglGL20
uniformMatrix4x2fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
uniformMatrix4x3fv(int, int, boolean, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL30
unmapBuffer(int)
- Method in class org.oscim.gdx.
LwjglGL30
useProgram(int)
- Method in class org.oscim.gdx.
LwjglGL20
V
validateProgram(int)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib1f(int, float)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib1fv(int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib2f(int, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib2fv(int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib3f(int, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib3fv(int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib4f(int, float, float, float, float)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttrib4fv(int, FloatBuffer)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttribDivisor(int, int)
- Method in class org.oscim.gdx.
LwjglGL30
vertexAttribI4i(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
vertexAttribI4ui(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
vertexAttribIPointer(int, int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL30
vertexAttribPointer(int, int, int, boolean, int, Buffer)
- Method in class org.oscim.gdx.
LwjglGL20
vertexAttribPointer(int, int, int, boolean, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
viewport(int, int, int, int)
- Method in class org.oscim.gdx.
LwjglGL20
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
Skip navigation links
Package
Class
Tree
Deprecated
Index
Help
Prev
Next
Frames
No Frames
All Classes