A B C D E F G H I L M O P R S T U V
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- activeTexture(int) - Method in class org.oscim.gdx.LwjglGL20
- attachShader(int, int) - Method in class org.oscim.gdx.LwjglGL20
B
- beginQuery(int, int) - Method in class org.oscim.gdx.LwjglGL30
- beginTransformFeedback(int) - Method in class org.oscim.gdx.LwjglGL30
- bindAttribLocation(int, int, String) - Method in class org.oscim.gdx.LwjglGL20
- bindBuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
- bindBufferBase(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindBufferRange(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindFramebuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
- bindFramebuffer(int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindRenderbuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
- bindRenderbuffer(int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindSampler(int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindTexture(int, int) - Method in class org.oscim.gdx.LwjglGL20
- bindTransformFeedback(int, int) - Method in class org.oscim.gdx.LwjglGL30
- bindVertexArray(int) - Method in class org.oscim.gdx.LwjglGL30
- blendColor(float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- blendEquation(int) - Method in class org.oscim.gdx.LwjglGL20
- blendEquationSeparate(int, int) - Method in class org.oscim.gdx.LwjglGL20
- blendFunc(int, int) - Method in class org.oscim.gdx.LwjglGL20
- blendFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- blitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- bufferData(int, int, Buffer, int) - Method in class org.oscim.gdx.LwjglGL20
- bufferSubData(int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
C
- checkFramebufferStatus(int) - Method in class org.oscim.gdx.LwjglGL20
- checkFramebufferStatus(int) - Method in class org.oscim.gdx.LwjglGL30
- clear(int) - Method in class org.oscim.gdx.LwjglGL20
- clearBufferfi(int, int, float, int) - Method in class org.oscim.gdx.LwjglGL30
- clearBufferfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- clearBufferiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- clearBufferuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- clearColor(float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- clearDepthf(float) - Method in class org.oscim.gdx.LwjglGL20
- clearStencil(int) - Method in class org.oscim.gdx.LwjglGL20
- colorMask(boolean, boolean, boolean, boolean) - Method in class org.oscim.gdx.LwjglGL20
- compileShader(int) - Method in class org.oscim.gdx.LwjglGL20
- compressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- compressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- copyBufferSubData(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- copyTexImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- copyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- copyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- createLayers() - Method in class org.oscim.gdx.GdxMapApp
- createProgram() - Method in class org.oscim.gdx.LwjglGL20
- createShader(int) - Method in class org.oscim.gdx.LwjglGL20
- cullFace(int) - Method in class org.oscim.gdx.LwjglGL20
D
- deleteBuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- deleteFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- deleteFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- deleteFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- deleteProgram(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteQueries(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- deleteQueries(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- deleteRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- deleteRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- deleteRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- deleteSamplers(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- deleteSamplers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- deleteShader(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteTexture(int) - Method in class org.oscim.gdx.LwjglGL20
- deleteTextures(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- deleteTransformFeedbacks(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- deleteTransformFeedbacks(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- deleteVertexArrays(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- deleteVertexArrays(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- depthFunc(int) - Method in class org.oscim.gdx.LwjglGL20
- depthMask(boolean) - Method in class org.oscim.gdx.LwjglGL20
- depthRangef(float, float) - Method in class org.oscim.gdx.LwjglGL20
- detachShader(int, int) - Method in class org.oscim.gdx.LwjglGL20
- disable(int) - Method in class org.oscim.gdx.LwjglGL20
- disableVertexAttribArray(int) - Method in class org.oscim.gdx.LwjglGL20
- dispose() - Method in class org.oscim.gdx.GdxMapApp
- drawArrays(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- drawArraysInstanced(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- drawBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- drawElements(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- drawElements(int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- drawElementsInstanced(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- drawRangeElements(int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- drawRangeElements(int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
E
- enable(int) - Method in class org.oscim.gdx.LwjglGL20
- enableVertexAttribArray(int) - Method in class org.oscim.gdx.LwjglGL20
- endQuery(int) - Method in class org.oscim.gdx.LwjglGL30
- endTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
F
- finish() - Method in class org.oscim.gdx.LwjglGL20
- flush() - Method in class org.oscim.gdx.LwjglGL20
- flushMappedBufferRange(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- framebufferRenderbuffer(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- framebufferRenderbuffer(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- framebufferTexture2D(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- framebufferTexture2D(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- framebufferTextureLayer(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- frontFace(int) - Method in class org.oscim.gdx.LwjglGL20
G
- GdxMapApp - Class in org.oscim.gdx
- GdxMapApp() - Constructor for class org.oscim.gdx.GdxMapApp
- genBuffer() - Method in class org.oscim.gdx.LwjglGL20
- genBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- generateMipmap(int) - Method in class org.oscim.gdx.LwjglGL20
- generateMipmap(int) - Method in class org.oscim.gdx.LwjglGL30
- genFramebuffer() - Method in class org.oscim.gdx.LwjglGL20
- genFramebuffer() - Method in class org.oscim.gdx.LwjglGL30
- genFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- genFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- genQueries(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- genQueries(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- genRenderbuffer() - Method in class org.oscim.gdx.LwjglGL20
- genRenderbuffer() - Method in class org.oscim.gdx.LwjglGL30
- genRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- genRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- genSamplers(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- genSamplers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- genTexture() - Method in class org.oscim.gdx.LwjglGL20
- genTextures(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- genTransformFeedbacks(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- genTransformFeedbacks(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- genVertexArrays(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
- genVertexArrays(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getActiveAttrib(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- getActiveUniform(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- getActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getActiveUniformBlockName(int, int) - Method in class org.oscim.gdx.LwjglGL30
- getActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class org.oscim.gdx.LwjglGL30
- getActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getAttachedShaders(int, int, Buffer, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getAttribLocation(int, String) - Method in class org.oscim.gdx.LwjglGL20
- getBooleanv(int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- getBufferParameteri64v(int, int, LongBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getBufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getBufferPointerv(int, int) - Method in class org.oscim.gdx.LwjglGL30
- getConfig(String) - Static method in class org.oscim.gdx.GdxMapApp
- getError() - Method in class org.oscim.gdx.LwjglGL20
- getFloatv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getFragDataLocation(int, String) - Method in class org.oscim.gdx.LwjglGL30
- getFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getInteger64v(int, LongBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getIntegerv(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getProgramInfoLog(int) - Method in class org.oscim.gdx.LwjglGL20
- getProgramiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getQueryiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getQueryObjectuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getRenderbufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getRenderbufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getSamplerParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getSamplerParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getShaderInfoLog(int) - Method in class org.oscim.gdx.LwjglGL20
- getShaderiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getString(int) - Method in class org.oscim.gdx.LwjglGL20
- getStringi(int, int) - Method in class org.oscim.gdx.LwjglGL30
- getTexParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getTexParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getUniformBlockIndex(int, String) - Method in class org.oscim.gdx.LwjglGL30
- getUniformfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getUniformIndices(int, String[], IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getUniformiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getUniformLocation(int, String) - Method in class org.oscim.gdx.LwjglGL20
- getUniformuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getVertexAttribfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getVertexAttribIiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getVertexAttribIuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- getVertexAttribiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- getVertexAttribPointerv(int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
H
- hint(int, int) - Method in class org.oscim.gdx.LwjglGL20
I
- init() - Static method in class org.oscim.gdx.GdxMapApp
- initGLAdapter(GLVersion) - Method in class org.oscim.gdx.GdxMapApp
- invalidateFramebuffer(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- invalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- isBuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- isEnabled(int) - Method in class org.oscim.gdx.LwjglGL20
- isFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- isFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- isProgram(int) - Method in class org.oscim.gdx.LwjglGL20
- isQuery(int) - Method in class org.oscim.gdx.LwjglGL30
- isRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL20
- isRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- isSampler(int) - Method in class org.oscim.gdx.LwjglGL30
- isShader(int) - Method in class org.oscim.gdx.LwjglGL20
- isTexture(int) - Method in class org.oscim.gdx.LwjglGL20
- isTransformFeedback(int) - Method in class org.oscim.gdx.LwjglGL30
- isVertexArray(int) - Method in class org.oscim.gdx.LwjglGL30
L
- lineWidth(float) - Method in class org.oscim.gdx.LwjglGL20
- linkProgram(int) - Method in class org.oscim.gdx.LwjglGL20
- log - Static variable in class org.oscim.gdx.GdxMapApp
- LwjglGL20 - Class in org.oscim.gdx
-
An implementation of the
GL20interface based on LWJGL. - LwjglGL20() - Constructor for class org.oscim.gdx.LwjglGL20
- LwjglGL30 - Class in org.oscim.gdx
-
See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL30.java
- LwjglGL30() - Constructor for class org.oscim.gdx.LwjglGL30
M
- main(String[]) - Static method in class org.oscim.gdx.GdxMapApp
O
- org.oscim.gdx - package org.oscim.gdx
P
- pauseTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
- pixelStorei(int, int) - Method in class org.oscim.gdx.LwjglGL20
- polygonOffset(float, float) - Method in class org.oscim.gdx.LwjglGL20
- programParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
R
- readBuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- readPixels(int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- releaseShaderCompiler() - Method in class org.oscim.gdx.LwjglGL20
- renderbufferStorage(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- renderbufferStorage(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- renderbufferStorageMultisample(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- resumeTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
- run(GdxMap) - Static method in class org.oscim.gdx.GdxMapApp
- run(GdxMap, LwjglApplicationConfiguration, int) - Static method in class org.oscim.gdx.GdxMapApp
S
- sampleCoverage(float, boolean) - Method in class org.oscim.gdx.LwjglGL20
- samplerParameterf(int, int, float) - Method in class org.oscim.gdx.LwjglGL30
- samplerParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- samplerParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- samplerParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- scissor(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- shaderBinary(int, IntBuffer, int, Buffer, int) - Method in class org.oscim.gdx.LwjglGL20
- shaderSource(int, String) - Method in class org.oscim.gdx.LwjglGL20
- stencilFunc(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- stencilFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- stencilMask(int) - Method in class org.oscim.gdx.LwjglGL20
- stencilMaskSeparate(int, int) - Method in class org.oscim.gdx.LwjglGL20
- stencilOp(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- stencilOpSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
T
- texImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- texImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- texImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
- texParameterf(int, int, float) - Method in class org.oscim.gdx.LwjglGL20
- texParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- texParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- texParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- texSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- texSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- texSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
- transformFeedbackVaryings(int, String[], int) - Method in class org.oscim.gdx.LwjglGL30
U
- uniform1f(int, float) - Method in class org.oscim.gdx.LwjglGL20
- uniform1fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform1fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform1i(int, int) - Method in class org.oscim.gdx.LwjglGL20
- uniform1iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform1iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform1uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniform2f(int, float, float) - Method in class org.oscim.gdx.LwjglGL20
- uniform2fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform2fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform2i(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- uniform2iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform2iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform3f(int, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- uniform3fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform3fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform3i(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- uniform3iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform3iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform3uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniform4f(int, float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- uniform4fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform4fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform4i(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
- uniform4iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniform4iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniform4uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformBlockBinding(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix2fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix3fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix4fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- uniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- uniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
- unmapBuffer(int) - Method in class org.oscim.gdx.LwjglGL30
- useProgram(int) - Method in class org.oscim.gdx.LwjglGL20
V
- validateProgram(int) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib1f(int, float) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib1fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib2f(int, float, float) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib2fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib3f(int, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib3fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib4f(int, float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttrib4fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttribDivisor(int, int) - Method in class org.oscim.gdx.LwjglGL30
- vertexAttribI4i(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- vertexAttribI4ui(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- vertexAttribIPointer(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
- vertexAttribPointer(int, int, int, boolean, int, int) - Method in class org.oscim.gdx.LwjglGL20
- vertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
- viewport(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
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