Index

A B C D E F G H I L M O P R S T U V 
All Classes and Interfaces|All Packages

A

activeTexture(int) - Method in class org.oscim.gdx.LwjglGL20
 
attachShader(int, int) - Method in class org.oscim.gdx.LwjglGL20
 

B

beginQuery(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
beginTransformFeedback(int) - Method in class org.oscim.gdx.LwjglGL30
 
bindAttribLocation(int, int, String) - Method in class org.oscim.gdx.LwjglGL20
 
bindBuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
bindBufferBase(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindBufferRange(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindFramebuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
bindFramebuffer(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindRenderbuffer(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
bindRenderbuffer(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindSampler(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindTexture(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
bindTransformFeedback(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bindVertexArray(int) - Method in class org.oscim.gdx.LwjglGL30
 
blendColor(float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
blendEquation(int) - Method in class org.oscim.gdx.LwjglGL20
 
blendEquationSeparate(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
blendFunc(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
blendFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
blitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
bufferData(int, int, Buffer, int) - Method in class org.oscim.gdx.LwjglGL20
 
bufferSubData(int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 

C

checkFramebufferStatus(int) - Method in class org.oscim.gdx.LwjglGL20
 
checkFramebufferStatus(int) - Method in class org.oscim.gdx.LwjglGL30
 
clear(int) - Method in class org.oscim.gdx.LwjglGL20
 
clearBufferfi(int, int, float, int) - Method in class org.oscim.gdx.LwjglGL30
 
clearBufferfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
clearBufferiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
clearBufferuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
clearColor(float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
clearDepthf(float) - Method in class org.oscim.gdx.LwjglGL20
 
clearStencil(int) - Method in class org.oscim.gdx.LwjglGL20
 
colorMask(boolean, boolean, boolean, boolean) - Method in class org.oscim.gdx.LwjglGL20
 
compileShader(int) - Method in class org.oscim.gdx.LwjglGL20
 
compressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
compressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
copyBufferSubData(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
copyTexImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
copyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
copyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
createLayers() - Method in class org.oscim.gdx.GdxMapApp
 
createProgram() - Method in class org.oscim.gdx.LwjglGL20
 
createShader(int) - Method in class org.oscim.gdx.LwjglGL20
 
cullFace(int) - Method in class org.oscim.gdx.LwjglGL20
 

D

deleteBuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
deleteFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
deleteFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
deleteProgram(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteQueries(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteQueries(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
deleteRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
deleteRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
deleteSamplers(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteSamplers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
deleteShader(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteTexture(int) - Method in class org.oscim.gdx.LwjglGL20
 
deleteTextures(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
deleteTransformFeedbacks(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteTransformFeedbacks(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
deleteVertexArrays(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
deleteVertexArrays(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
depthFunc(int) - Method in class org.oscim.gdx.LwjglGL20
 
depthMask(boolean) - Method in class org.oscim.gdx.LwjglGL20
 
depthRangef(float, float) - Method in class org.oscim.gdx.LwjglGL20
 
detachShader(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
disable(int) - Method in class org.oscim.gdx.LwjglGL20
 
disableVertexAttribArray(int) - Method in class org.oscim.gdx.LwjglGL20
 
dispose() - Method in class org.oscim.gdx.GdxMapApp
 
drawArrays(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
drawArraysInstanced(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
drawBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
drawElements(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
drawElements(int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
drawElementsInstanced(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
drawRangeElements(int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
drawRangeElements(int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
 

E

enable(int) - Method in class org.oscim.gdx.LwjglGL20
 
enableVertexAttribArray(int) - Method in class org.oscim.gdx.LwjglGL20
 
endQuery(int) - Method in class org.oscim.gdx.LwjglGL30
 
endTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
 

F

finish() - Method in class org.oscim.gdx.LwjglGL20
 
flush() - Method in class org.oscim.gdx.LwjglGL20
 
flushMappedBufferRange(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
framebufferRenderbuffer(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
framebufferRenderbuffer(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
framebufferTexture2D(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
framebufferTexture2D(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
framebufferTextureLayer(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
frontFace(int) - Method in class org.oscim.gdx.LwjglGL20
 

G

GdxMapApp - Class in org.oscim.gdx
 
GdxMapApp() - Constructor for class org.oscim.gdx.GdxMapApp
 
genBuffer() - Method in class org.oscim.gdx.LwjglGL20
 
genBuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
generateMipmap(int) - Method in class org.oscim.gdx.LwjglGL20
 
generateMipmap(int) - Method in class org.oscim.gdx.LwjglGL30
 
genFramebuffer() - Method in class org.oscim.gdx.LwjglGL20
 
genFramebuffer() - Method in class org.oscim.gdx.LwjglGL30
 
genFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
genFramebuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
genQueries(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
genQueries(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
genRenderbuffer() - Method in class org.oscim.gdx.LwjglGL20
 
genRenderbuffer() - Method in class org.oscim.gdx.LwjglGL30
 
genRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
genRenderbuffers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
genSamplers(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
genSamplers(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
genTexture() - Method in class org.oscim.gdx.LwjglGL20
 
genTextures(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
genTransformFeedbacks(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
genTransformFeedbacks(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
genVertexArrays(int, int[], int) - Method in class org.oscim.gdx.LwjglGL30
 
genVertexArrays(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getActiveAttrib(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
getActiveUniform(int, int, IntBuffer, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
getActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getActiveUniformBlockName(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
getActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class org.oscim.gdx.LwjglGL30
 
getActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getAttachedShaders(int, int, Buffer, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getAttribLocation(int, String) - Method in class org.oscim.gdx.LwjglGL20
 
getBooleanv(int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
getBufferParameteri64v(int, int, LongBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getBufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getBufferPointerv(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
getConfig(String) - Static method in class org.oscim.gdx.GdxMapApp
 
getError() - Method in class org.oscim.gdx.LwjglGL20
 
getFloatv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getFragDataLocation(int, String) - Method in class org.oscim.gdx.LwjglGL30
 
getFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getInteger64v(int, LongBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getIntegerv(int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getProgramInfoLog(int) - Method in class org.oscim.gdx.LwjglGL20
 
getProgramiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getQueryiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getQueryObjectuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getRenderbufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getRenderbufferParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getSamplerParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getSamplerParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getShaderInfoLog(int) - Method in class org.oscim.gdx.LwjglGL20
 
getShaderiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getString(int) - Method in class org.oscim.gdx.LwjglGL20
 
getStringi(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
getTexParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getTexParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getUniformBlockIndex(int, String) - Method in class org.oscim.gdx.LwjglGL30
 
getUniformfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getUniformIndices(int, String[], IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getUniformiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getUniformLocation(int, String) - Method in class org.oscim.gdx.LwjglGL20
 
getUniformuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getVertexAttribfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getVertexAttribIiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getVertexAttribIuiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
getVertexAttribiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
getVertexAttribPointerv(int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 

H

hint(int, int) - Method in class org.oscim.gdx.LwjglGL20
 

I

init() - Static method in class org.oscim.gdx.GdxMapApp
 
initGLAdapter(GLVersion) - Method in class org.oscim.gdx.GdxMapApp
 
invalidateFramebuffer(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
invalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
isBuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
isEnabled(int) - Method in class org.oscim.gdx.LwjglGL20
 
isFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
isFramebuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
isProgram(int) - Method in class org.oscim.gdx.LwjglGL20
 
isQuery(int) - Method in class org.oscim.gdx.LwjglGL30
 
isRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL20
 
isRenderbuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
isSampler(int) - Method in class org.oscim.gdx.LwjglGL30
 
isShader(int) - Method in class org.oscim.gdx.LwjglGL20
 
isTexture(int) - Method in class org.oscim.gdx.LwjglGL20
 
isTransformFeedback(int) - Method in class org.oscim.gdx.LwjglGL30
 
isVertexArray(int) - Method in class org.oscim.gdx.LwjglGL30
 

L

lineWidth(float) - Method in class org.oscim.gdx.LwjglGL20
 
linkProgram(int) - Method in class org.oscim.gdx.LwjglGL20
 
LwjglGL20 - Class in org.oscim.gdx
An implementation of the GL20 interface based on LWJGL.
LwjglGL20() - Constructor for class org.oscim.gdx.LwjglGL20
 
LwjglGL30 - Class in org.oscim.gdx
See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL30.java
LwjglGL30() - Constructor for class org.oscim.gdx.LwjglGL30
 

M

main(String[]) - Static method in class org.oscim.gdx.GdxMapApp
 

O

org.oscim.gdx - package org.oscim.gdx
 

P

pauseTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
 
pixelStorei(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
polygonOffset(float, float) - Method in class org.oscim.gdx.LwjglGL20
 
programParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 

R

readBuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
readPixels(int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
releaseShaderCompiler() - Method in class org.oscim.gdx.LwjglGL20
 
renderbufferStorage(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
renderbufferStorage(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
renderbufferStorageMultisample(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
resumeTransformFeedback() - Method in class org.oscim.gdx.LwjglGL30
 
run(GdxMap) - Static method in class org.oscim.gdx.GdxMapApp
 
run(GdxMap, LwjglApplicationConfiguration, int) - Static method in class org.oscim.gdx.GdxMapApp
 

S

sampleCoverage(float, boolean) - Method in class org.oscim.gdx.LwjglGL20
 
samplerParameterf(int, int, float) - Method in class org.oscim.gdx.LwjglGL30
 
samplerParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
samplerParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
samplerParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
scissor(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
shaderBinary(int, IntBuffer, int, Buffer, int) - Method in class org.oscim.gdx.LwjglGL20
 
shaderSource(int, String) - Method in class org.oscim.gdx.LwjglGL20
 
stencilFunc(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
stencilFuncSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
stencilMask(int) - Method in class org.oscim.gdx.LwjglGL20
 
stencilMaskSeparate(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
stencilOp(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
stencilOpSeparate(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 

T

texImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
texImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
texImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
 
texParameterf(int, int, float) - Method in class org.oscim.gdx.LwjglGL20
 
texParameterfv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
texParameteri(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
texParameteriv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
texSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
texSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
texSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class org.oscim.gdx.LwjglGL30
 
transformFeedbackVaryings(int, String[], int) - Method in class org.oscim.gdx.LwjglGL30
 

U

uniform1f(int, float) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1i(int, int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform1uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniform2f(int, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
uniform2fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform2fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform2i(int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform2iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform2iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3f(int, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3i(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform3uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniform4f(int, float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4fv(int, int, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4fv(int, int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4i(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4iv(int, int, int[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4iv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniform4uiv(int, int, IntBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformBlockBinding(int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix2fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix3fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix4fv(int, int, boolean, float[], int) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
uniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
uniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL30
 
unmapBuffer(int) - Method in class org.oscim.gdx.LwjglGL30
 
useProgram(int) - Method in class org.oscim.gdx.LwjglGL20
 

V

validateProgram(int) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib1f(int, float) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib1fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib2f(int, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib2fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib3f(int, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib3fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib4f(int, float, float, float, float) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttrib4fv(int, FloatBuffer) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttribDivisor(int, int) - Method in class org.oscim.gdx.LwjglGL30
 
vertexAttribI4i(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
vertexAttribI4ui(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
vertexAttribIPointer(int, int, int, int, int) - Method in class org.oscim.gdx.LwjglGL30
 
vertexAttribPointer(int, int, int, boolean, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
vertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class org.oscim.gdx.LwjglGL20
 
viewport(int, int, int, int) - Method in class org.oscim.gdx.LwjglGL20
 
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