public class GdxGL
extends com.badlogic.gdx.backends.gwt.GwtGL20
implements org.oscim.backend.GL
| Modifier and Type | Field and Description |
|---|---|
protected com.google.gwt.webgl.client.WebGLRenderingContext |
gl |
ACTIVE_ATTRIBUTE_MAX_LENGTH, ACTIVE_ATTRIBUTES, ACTIVE_TEXTURE, ACTIVE_UNIFORM_MAX_LENGTH, ACTIVE_UNIFORMS, ALIASED_LINE_WIDTH_RANGE, ALIASED_POINT_SIZE_RANGE, ALPHA, ALPHA_BITS, ALWAYS, ARRAY_BUFFER, ARRAY_BUFFER_BINDING, ATTACHED_SHADERS, BACK, BLEND, BLEND_COLOR, BLEND_DST_ALPHA, BLEND_DST_RGB, BLEND_EQUATION, BLEND_EQUATION_ALPHA, BLEND_EQUATION_RGB, BLEND_SRC_ALPHA, BLEND_SRC_RGB, BLUE_BITS, BOOL, BOOL_VEC2, BOOL_VEC3, BOOL_VEC4, BUFFER_SIZE, BUFFER_USAGE, BYTE, CCW, CLAMP_TO_EDGE, COLOR_ATTACHMENT0, COLOR_BUFFER_BIT, COLOR_CLEAR_VALUE, COLOR_WRITEMASK, COMPILE_STATUS, COMPRESSED_TEXTURE_FORMATS, CONSTANT_ALPHA, CONSTANT_COLOR, COVERAGE_BUFFER_BIT_NV, CULL_FACE, CULL_FACE_MODE, CURRENT_PROGRAM, CURRENT_VERTEX_ATTRIB, CW, DECR, DECR_WRAP, DELETE_STATUS, DEPTH_ATTACHMENT, DEPTH_BITS, DEPTH_BUFFER_BIT, DEPTH_CLEAR_VALUE, DEPTH_COMPONENT, DEPTH_COMPONENT16, DEPTH_FUNC, DEPTH_RANGE, DEPTH_TEST, DEPTH_WRITEMASK, DITHER, DONT_CARE, DST_ALPHA, DST_COLOR, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER_BINDING, EQUAL, ES_VERSION_2_0, EXTENSIONS, FALSE, FASTEST, FIXED, FLOAT, FLOAT_MAT2, FLOAT_MAT3, FLOAT_MAT4, FLOAT_VEC2, FLOAT_VEC3, FLOAT_VEC4, FRAGMENT_SHADER, FRAMEBUFFER, FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, FRAMEBUFFER_BINDING, FRAMEBUFFER_COMPLETE, FRAMEBUFFER_INCOMPLETE_ATTACHMENT, FRAMEBUFFER_INCOMPLETE_DIMENSIONS, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, FRAMEBUFFER_UNSUPPORTED, FRONT, FRONT_AND_BACK, FRONT_FACE, FUNC_ADD, FUNC_REVERSE_SUBTRACT, FUNC_SUBTRACT, GENERATE_MIPMAP, GENERATE_MIPMAP_HINT, GEQUAL, GREATER, GREEN_BITS, HIGH_FLOAT, HIGH_INT, IMPLEMENTATION_COLOR_READ_FORMAT, IMPLEMENTATION_COLOR_READ_TYPE, INCR, INCR_WRAP, INFO_LOG_LENGTH, INT, INT_VEC2, INT_VEC3, INT_VEC4, INVALID_ENUM, INVALID_FRAMEBUFFER_OPERATION, INVALID_OPERATION, INVALID_VALUE, INVERT, KEEP, LEQUAL, LESS, LINE_LOOP, LINE_STRIP, LINE_WIDTH, LINEAR, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINES, LINK_STATUS, LOW_FLOAT, LOW_INT, LUMINANCE, LUMINANCE_ALPHA, MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_CUBE_MAP_TEXTURE_SIZE, MAX_FRAGMENT_UNIFORM_VECTORS, MAX_RENDERBUFFER_SIZE, MAX_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_MAX_ANISOTROPY_EXT, MAX_TEXTURE_SIZE, MAX_TEXTURE_UNITS, MAX_VARYING_VECTORS, MAX_VERTEX_ATTRIBS, MAX_VERTEX_TEXTURE_IMAGE_UNITS, MAX_VERTEX_UNIFORM_VECTORS, MAX_VIEWPORT_DIMS, MEDIUM_FLOAT, MEDIUM_INT, MIRRORED_REPEAT, NEAREST, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEVER, NICEST, NONE, NOTEQUAL, NUM_COMPRESSED_TEXTURE_FORMATS, NUM_SHADER_BINARY_FORMATS, ONE, ONE_MINUS_CONSTANT_ALPHA, ONE_MINUS_CONSTANT_COLOR, ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR, OUT_OF_MEMORY, PACK_ALIGNMENT, POINTS, POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_FILL, POLYGON_OFFSET_UNITS, RED_BITS, RENDERBUFFER, RENDERBUFFER_ALPHA_SIZE, RENDERBUFFER_BINDING, RENDERBUFFER_BLUE_SIZE, RENDERBUFFER_DEPTH_SIZE, RENDERBUFFER_GREEN_SIZE, RENDERBUFFER_HEIGHT, RENDERBUFFER_INTERNAL_FORMAT, RENDERBUFFER_RED_SIZE, RENDERBUFFER_STENCIL_SIZE, RENDERBUFFER_WIDTH, RENDERER, REPEAT, REPLACE, RGB, RGB5_A1, RGB565, RGBA, RGBA4, SAMPLE_ALPHA_TO_COVERAGE, SAMPLE_BUFFERS, SAMPLE_COVERAGE, SAMPLE_COVERAGE_INVERT, SAMPLE_COVERAGE_VALUE, SAMPLER_2D, SAMPLER_CUBE, SAMPLES, SCISSOR_BOX, SCISSOR_TEST, SHADER_BINARY_FORMATS, SHADER_COMPILER, SHADER_SOURCE_LENGTH, SHADER_TYPE, SHADING_LANGUAGE_VERSION, SHORT, SRC_ALPHA, SRC_ALPHA_SATURATE, SRC_COLOR, STATIC_DRAW, STENCIL_ATTACHMENT, STENCIL_BACK_FAIL, STENCIL_BACK_FUNC, STENCIL_BACK_PASS_DEPTH_FAIL, STENCIL_BACK_PASS_DEPTH_PASS, STENCIL_BACK_REF, STENCIL_BACK_VALUE_MASK, STENCIL_BACK_WRITEMASK, STENCIL_BITS, STENCIL_BUFFER_BIT, STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_INDEX, STENCIL_INDEX8, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, STENCIL_TEST, STENCIL_VALUE_MASK, STENCIL_WRITEMASK, STREAM_DRAW, SUBPIXEL_BITS, TEXTURE, TEXTURE_2D, TEXTURE_BINDING_2D, TEXTURE_BINDING_CUBE_MAP, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Z, TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, TEXTURE_MAG_FILTER, TEXTURE_MAX_ANISOTROPY_EXT, TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE0, TEXTURE1, TEXTURE10, TEXTURE11, TEXTURE12, TEXTURE13, TEXTURE14, TEXTURE15, TEXTURE16, TEXTURE17, TEXTURE18, TEXTURE19, TEXTURE2, TEXTURE20, TEXTURE21, TEXTURE22, TEXTURE23, TEXTURE24, TEXTURE25, TEXTURE26, TEXTURE27, TEXTURE28, TEXTURE29, TEXTURE3, TEXTURE30, TEXTURE31, TEXTURE4, TEXTURE5, TEXTURE6, TEXTURE7, TEXTURE8, TEXTURE9, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TRUE, UNPACK_ALIGNMENT, UNSIGNED_BYTE, UNSIGNED_INT, UNSIGNED_SHORT, UNSIGNED_SHORT_4_4_4_4, UNSIGNED_SHORT_5_5_5_1, UNSIGNED_SHORT_5_6_5, VALIDATE_STATUS, VENDOR, VERSION, VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_POINTER, VERTEX_ATTRIB_ARRAY_SIZE, VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE, VERTEX_PROGRAM_POINT_SIZE, VERTEX_SHADER, VIEWPORT, ZEROGL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO| Constructor and Description |
|---|
GdxGL(com.google.gwt.webgl.client.WebGLRenderingContext gl) |
| Modifier and Type | Method and Description |
|---|---|
void |
activeTexture(int texture) |
void |
attachShader(int program,
int shader) |
void |
bindAttribLocation(int program,
int index,
java.lang.String name) |
void |
bindBuffer(int target,
int buffer) |
void |
bindFramebuffer(int target,
int framebuffer) |
void |
bindRenderbuffer(int target,
int renderbuffer) |
void |
bindTexture(int target,
int texture) |
void |
blendColor(float red,
float green,
float blue,
float alpha) |
void |
blendEquation(int mode) |
void |
blendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
blendFunc(int sfactor,
int dfactor) |
void |
blendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
bufferData(int target,
int size,
java.nio.Buffer data,
int usage) |
void |
bufferSubData(int target,
int offset,
int size,
java.nio.Buffer data) |
int |
checkFramebufferStatus(int target) |
void |
clear(int mask) |
void |
clearColor(float red,
float green,
float blue,
float alpha) |
void |
clearDepthf(float depth) |
void |
clearStencil(int s) |
void |
colorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
compileShader(int shader) |
void |
compressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data) |
void |
compressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data) |
void |
copyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
copyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
int |
createProgram() |
int |
createShader(int type) |
void |
cullFace(int mode) |
void |
deleteBuffers(int n,
java.nio.IntBuffer buffers) |
void |
deleteFramebuffers(int n,
java.nio.IntBuffer framebuffers) |
void |
deleteProgram(int program) |
void |
deleteRenderbuffers(int n,
java.nio.IntBuffer renderbuffers) |
void |
deleteShader(int shader) |
void |
deleteTextures(int n,
java.nio.IntBuffer textures) |
void |
depthFunc(int func) |
void |
depthMask(boolean flag) |
void |
depthRangef(float zNear,
float zFar) |
void |
detachShader(int program,
int shader) |
void |
disable(int cap) |
void |
disableVertexAttribArray(int index) |
void |
drawArrays(int mode,
int first,
int count) |
void |
drawElements(int mode,
int count,
int type,
java.nio.Buffer indices) |
void |
drawElements(int mode,
int count,
int type,
int indices) |
void |
enable(int cap) |
void |
enableVertexAttribArray(int index) |
void |
finish() |
void |
flush() |
void |
framebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
framebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
frontFace(int mode) |
void |
genBuffers(int n,
java.nio.IntBuffer buffers) |
void |
generateMipmap(int target) |
void |
genFramebuffers(int n,
java.nio.IntBuffer framebuffers) |
void |
genRenderbuffers(int n,
java.nio.IntBuffer renderbuffers) |
void |
genTextures(int n,
java.nio.IntBuffer textures) |
java.lang.String |
getActiveAttrib(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type) |
java.lang.String |
getActiveUniform(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type) |
void |
getAttachedShaders(int program,
int maxcount,
java.nio.Buffer count,
java.nio.IntBuffer shaders) |
int |
getAttribLocation(int program,
java.lang.String name) |
void |
getBooleanv(int pname,
java.nio.Buffer params) |
void |
getBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
int |
getError() |
void |
getFloatv(int pname,
java.nio.FloatBuffer params) |
void |
getFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
java.nio.IntBuffer params) |
void |
getIntegerv(int pname,
java.nio.IntBuffer params) |
java.lang.String |
getProgramInfoLog(int program) |
void |
getProgramiv(int program,
int pname,
java.nio.IntBuffer params) |
void |
getRenderbufferParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
java.lang.String |
getShaderInfoLog(int shader) |
void |
getShaderiv(int shader,
int pname,
java.nio.IntBuffer params) |
void |
getShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision) |
void |
getShaderSource(int shader,
int bufsize,
java.nio.Buffer length,
java.lang.String source) |
java.lang.String |
getString(int name) |
void |
getTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
getTexParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
getUniformfv(int program,
int location,
java.nio.FloatBuffer params) |
void |
getUniformiv(int program,
int location,
java.nio.IntBuffer params) |
int |
getUniformLocation(int program,
java.lang.String name) |
void |
getVertexAttribfv(int index,
int pname,
java.nio.FloatBuffer params) |
void |
getVertexAttribiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
getVertexAttribPointerv(int index,
int pname,
java.nio.Buffer pointer) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
hint(int target,
int mode) |
boolean |
isBuffer(int buffer) |
boolean |
isEnabled(int cap) |
boolean |
isFramebuffer(int framebuffer) |
boolean |
isProgram(int program) |
boolean |
isRenderbuffer(int renderbuffer) |
boolean |
isShader(int shader) |
boolean |
isTexture(int texture) |
void |
lineWidth(float width) |
void |
linkProgram(int program) |
void |
pixelStorei(int pname,
int param) |
void |
polygonOffset(float factor,
float units) |
void |
readPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
releaseShaderCompiler() |
void |
renderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
sampleCoverage(float value,
boolean invert) |
void |
scissor(int x,
int y,
int width,
int height) |
void |
shaderBinary(int n,
java.nio.IntBuffer shaders,
int binaryformat,
java.nio.Buffer binary,
int length) |
void |
shaderSource(int shader,
java.lang.String string) |
void |
stencilFunc(int func,
int ref,
int mask) |
void |
stencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
stencilMask(int mask) |
void |
stencilMaskSeparate(int face,
int mask) |
void |
stencilOp(int fail,
int zfail,
int zpass) |
void |
stencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
void |
texImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
texParameterf(int target,
int pname,
float param) |
void |
texParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
texParameteri(int target,
int pname,
int param) |
void |
texParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
uniform1f(int location,
float x) |
void |
uniform1fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
uniform1i(int location,
int x) |
void |
uniform1iv(int location,
int count,
java.nio.IntBuffer v) |
void |
uniform2f(int location,
float x,
float y) |
void |
uniform2fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
uniform2i(int location,
int x,
int y) |
void |
uniform2iv(int location,
int count,
java.nio.IntBuffer v) |
void |
uniform3f(int location,
float x,
float y,
float z) |
void |
uniform3fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
uniform3i(int location,
int x,
int y,
int z) |
void |
uniform3iv(int location,
int count,
java.nio.IntBuffer v) |
void |
uniform4f(int location,
float x,
float y,
float z,
float w) |
void |
uniform4fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
uniform4i(int location,
int x,
int y,
int z,
int w) |
void |
uniform4iv(int location,
int count,
java.nio.IntBuffer v) |
void |
uniformMatrix2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
useProgram(int program) |
void |
validateProgram(int program) |
void |
vertexAttrib1f(int indx,
float x) |
void |
vertexAttrib1fv(int indx,
java.nio.FloatBuffer values) |
void |
vertexAttrib2f(int indx,
float x,
float y) |
void |
vertexAttrib2fv(int indx,
java.nio.FloatBuffer values) |
void |
vertexAttrib3f(int indx,
float x,
float y,
float z) |
void |
vertexAttrib3fv(int indx,
java.nio.FloatBuffer values) |
void |
vertexAttrib4f(int indx,
float x,
float y,
float z,
float w) |
void |
vertexAttrib4fv(int indx,
java.nio.FloatBuffer values) |
void |
vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr) |
void |
vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr) |
void |
viewport(int x,
int y,
int width,
int height) |
copy, copy, copy, glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewportpublic void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels)
glTexImage2D in interface com.badlogic.gdx.graphics.GL20glTexImage2D in class com.badlogic.gdx.backends.gwt.GwtGL20public void activeTexture(int texture)
activeTexture in interface org.oscim.backend.GLpublic void bindTexture(int target,
int texture)
bindTexture in interface org.oscim.backend.GLpublic void blendFunc(int sfactor,
int dfactor)
blendFunc in interface org.oscim.backend.GLpublic void clear(int mask)
clear in interface org.oscim.backend.GLpublic void clearColor(float red,
float green,
float blue,
float alpha)
clearColor in interface org.oscim.backend.GLpublic void clearDepthf(float depth)
clearDepthf in interface org.oscim.backend.GLpublic void clearStencil(int s)
clearStencil in interface org.oscim.backend.GLpublic void colorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
colorMask in interface org.oscim.backend.GLpublic void compressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data)
compressedTexImage2D in interface org.oscim.backend.GLpublic void compressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data)
compressedTexSubImage2D in interface org.oscim.backend.GLpublic void copyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
copyTexImage2D in interface org.oscim.backend.GLpublic void copyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
copyTexSubImage2D in interface org.oscim.backend.GLpublic void cullFace(int mode)
cullFace in interface org.oscim.backend.GLpublic void deleteTextures(int n,
java.nio.IntBuffer textures)
deleteTextures in interface org.oscim.backend.GLpublic void depthFunc(int func)
depthFunc in interface org.oscim.backend.GLpublic void depthMask(boolean flag)
depthMask in interface org.oscim.backend.GLpublic void depthRangef(float zNear,
float zFar)
depthRangef in interface org.oscim.backend.GLpublic void disable(int cap)
disable in interface org.oscim.backend.GLpublic void drawArrays(int mode,
int first,
int count)
drawArrays in interface org.oscim.backend.GLpublic void drawElements(int mode,
int count,
int type,
java.nio.Buffer indices)
drawElements in interface org.oscim.backend.GLpublic void enable(int cap)
enable in interface org.oscim.backend.GLpublic void finish()
finish in interface org.oscim.backend.GLpublic void flush()
flush in interface org.oscim.backend.GLpublic void frontFace(int mode)
frontFace in interface org.oscim.backend.GLpublic void genTextures(int n,
java.nio.IntBuffer textures)
genTextures in interface org.oscim.backend.GLpublic int getError()
getError in interface org.oscim.backend.GLpublic void getIntegerv(int pname,
java.nio.IntBuffer params)
getIntegerv in interface org.oscim.backend.GLpublic java.lang.String getString(int name)
getString in interface org.oscim.backend.GLpublic void hint(int target,
int mode)
hint in interface org.oscim.backend.GLpublic void lineWidth(float width)
lineWidth in interface org.oscim.backend.GLpublic void pixelStorei(int pname,
int param)
pixelStorei in interface org.oscim.backend.GLpublic void polygonOffset(float factor,
float units)
polygonOffset in interface org.oscim.backend.GLpublic void readPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
readPixels in interface org.oscim.backend.GLpublic void scissor(int x,
int y,
int width,
int height)
scissor in interface org.oscim.backend.GLpublic void stencilFunc(int func,
int ref,
int mask)
stencilFunc in interface org.oscim.backend.GLpublic void stencilMask(int mask)
stencilMask in interface org.oscim.backend.GLpublic void stencilOp(int fail,
int zfail,
int zpass)
stencilOp in interface org.oscim.backend.GLpublic void texImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels)
texImage2D in interface org.oscim.backend.GLpublic void texParameterf(int target,
int pname,
float param)
texParameterf in interface org.oscim.backend.GLpublic void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
texSubImage2D in interface org.oscim.backend.GLpublic void viewport(int x,
int y,
int width,
int height)
viewport in interface org.oscim.backend.GLpublic void getFloatv(int pname,
java.nio.FloatBuffer params)
getFloatv in interface org.oscim.backend.GLpublic void getTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
getTexParameterfv in interface org.oscim.backend.GLpublic void texParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
texParameterfv in interface org.oscim.backend.GLpublic void bindBuffer(int target,
int buffer)
bindBuffer in interface org.oscim.backend.GLpublic void bufferData(int target,
int size,
java.nio.Buffer data,
int usage)
bufferData in interface org.oscim.backend.GLpublic void bufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
bufferSubData in interface org.oscim.backend.GLpublic void deleteBuffers(int n,
java.nio.IntBuffer buffers)
deleteBuffers in interface org.oscim.backend.GLpublic void getBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params)
getBufferParameteriv in interface org.oscim.backend.GLpublic void genBuffers(int n,
java.nio.IntBuffer buffers)
genBuffers in interface org.oscim.backend.GLpublic void getTexParameteriv(int target,
int pname,
java.nio.IntBuffer params)
getTexParameteriv in interface org.oscim.backend.GLpublic boolean isBuffer(int buffer)
isBuffer in interface org.oscim.backend.GLpublic boolean isEnabled(int cap)
isEnabled in interface org.oscim.backend.GLpublic boolean isTexture(int texture)
isTexture in interface org.oscim.backend.GLpublic void texParameteri(int target,
int pname,
int param)
texParameteri in interface org.oscim.backend.GLpublic void texParameteriv(int target,
int pname,
java.nio.IntBuffer params)
texParameteriv in interface org.oscim.backend.GLpublic void drawElements(int mode,
int count,
int type,
int indices)
drawElements in interface org.oscim.backend.GLpublic void attachShader(int program,
int shader)
attachShader in interface org.oscim.backend.GLpublic void bindAttribLocation(int program,
int index,
java.lang.String name)
bindAttribLocation in interface org.oscim.backend.GLpublic void bindFramebuffer(int target,
int framebuffer)
bindFramebuffer in interface org.oscim.backend.GLpublic void bindRenderbuffer(int target,
int renderbuffer)
bindRenderbuffer in interface org.oscim.backend.GLpublic void blendColor(float red,
float green,
float blue,
float alpha)
blendColor in interface org.oscim.backend.GLpublic void blendEquation(int mode)
blendEquation in interface org.oscim.backend.GLpublic void blendEquationSeparate(int modeRGB,
int modeAlpha)
blendEquationSeparate in interface org.oscim.backend.GLpublic void blendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
blendFuncSeparate in interface org.oscim.backend.GLpublic int checkFramebufferStatus(int target)
checkFramebufferStatus in interface org.oscim.backend.GLpublic void compileShader(int shader)
compileShader in interface org.oscim.backend.GLpublic int createProgram()
createProgram in interface org.oscim.backend.GLpublic int createShader(int type)
createShader in interface org.oscim.backend.GLpublic void deleteFramebuffers(int n,
java.nio.IntBuffer framebuffers)
deleteFramebuffers in interface org.oscim.backend.GLpublic void deleteProgram(int program)
deleteProgram in interface org.oscim.backend.GLpublic void deleteRenderbuffers(int n,
java.nio.IntBuffer renderbuffers)
deleteRenderbuffers in interface org.oscim.backend.GLpublic void deleteShader(int shader)
deleteShader in interface org.oscim.backend.GLpublic void detachShader(int program,
int shader)
detachShader in interface org.oscim.backend.GLpublic void disableVertexAttribArray(int index)
disableVertexAttribArray in interface org.oscim.backend.GLpublic void enableVertexAttribArray(int index)
enableVertexAttribArray in interface org.oscim.backend.GLpublic void framebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
framebufferRenderbuffer in interface org.oscim.backend.GLpublic void framebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
framebufferTexture2D in interface org.oscim.backend.GLpublic void generateMipmap(int target)
generateMipmap in interface org.oscim.backend.GLpublic void genFramebuffers(int n,
java.nio.IntBuffer framebuffers)
genFramebuffers in interface org.oscim.backend.GLpublic void genRenderbuffers(int n,
java.nio.IntBuffer renderbuffers)
genRenderbuffers in interface org.oscim.backend.GLpublic java.lang.String getActiveAttrib(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type)
getActiveAttrib in interface org.oscim.backend.GLpublic java.lang.String getActiveUniform(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type)
getActiveUniform in interface org.oscim.backend.GLpublic void getAttachedShaders(int program,
int maxcount,
java.nio.Buffer count,
java.nio.IntBuffer shaders)
getAttachedShaders in interface org.oscim.backend.GLpublic int getAttribLocation(int program,
java.lang.String name)
getAttribLocation in interface org.oscim.backend.GLpublic void getBooleanv(int pname,
java.nio.Buffer params)
getBooleanv in interface org.oscim.backend.GLpublic void getFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
java.nio.IntBuffer params)
getFramebufferAttachmentParameteriv in interface org.oscim.backend.GLpublic void getProgramiv(int program,
int pname,
java.nio.IntBuffer params)
getProgramiv in interface org.oscim.backend.GLpublic java.lang.String getProgramInfoLog(int program)
getProgramInfoLog in interface org.oscim.backend.GLpublic void getRenderbufferParameteriv(int target,
int pname,
java.nio.IntBuffer params)
getRenderbufferParameteriv in interface org.oscim.backend.GLpublic void getShaderiv(int shader,
int pname,
java.nio.IntBuffer params)
getShaderiv in interface org.oscim.backend.GLpublic java.lang.String getShaderInfoLog(int shader)
getShaderInfoLog in interface org.oscim.backend.GLpublic void getShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision)
getShaderPrecisionFormat in interface org.oscim.backend.GLpublic void getShaderSource(int shader,
int bufsize,
java.nio.Buffer length,
java.lang.String source)
getShaderSource in interface org.oscim.backend.GLpublic void getUniformfv(int program,
int location,
java.nio.FloatBuffer params)
getUniformfv in interface org.oscim.backend.GLpublic void getUniformiv(int program,
int location,
java.nio.IntBuffer params)
getUniformiv in interface org.oscim.backend.GLpublic int getUniformLocation(int program,
java.lang.String name)
getUniformLocation in interface org.oscim.backend.GLpublic void getVertexAttribfv(int index,
int pname,
java.nio.FloatBuffer params)
getVertexAttribfv in interface org.oscim.backend.GLpublic void getVertexAttribiv(int index,
int pname,
java.nio.IntBuffer params)
getVertexAttribiv in interface org.oscim.backend.GLpublic void getVertexAttribPointerv(int index,
int pname,
java.nio.Buffer pointer)
getVertexAttribPointerv in interface org.oscim.backend.GLpublic boolean isFramebuffer(int framebuffer)
isFramebuffer in interface org.oscim.backend.GLpublic boolean isProgram(int program)
isProgram in interface org.oscim.backend.GLpublic boolean isRenderbuffer(int renderbuffer)
isRenderbuffer in interface org.oscim.backend.GLpublic boolean isShader(int shader)
isShader in interface org.oscim.backend.GLpublic void linkProgram(int program)
linkProgram in interface org.oscim.backend.GLpublic void releaseShaderCompiler()
releaseShaderCompiler in interface org.oscim.backend.GLpublic void renderbufferStorage(int target,
int internalformat,
int width,
int height)
renderbufferStorage in interface org.oscim.backend.GLpublic void sampleCoverage(float value,
boolean invert)
sampleCoverage in interface org.oscim.backend.GLpublic void shaderBinary(int n,
java.nio.IntBuffer shaders,
int binaryformat,
java.nio.Buffer binary,
int length)
shaderBinary in interface org.oscim.backend.GLpublic void shaderSource(int shader,
java.lang.String string)
shaderSource in interface org.oscim.backend.GLpublic void stencilFuncSeparate(int face,
int func,
int ref,
int mask)
stencilFuncSeparate in interface org.oscim.backend.GLpublic void stencilMaskSeparate(int face,
int mask)
stencilMaskSeparate in interface org.oscim.backend.GLpublic void stencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
stencilOpSeparate in interface org.oscim.backend.GLpublic void uniform1f(int location,
float x)
uniform1f in interface org.oscim.backend.GLpublic void uniform1fv(int location,
int count,
java.nio.FloatBuffer v)
uniform1fv in interface org.oscim.backend.GLpublic void uniform1i(int location,
int x)
uniform1i in interface org.oscim.backend.GLpublic void uniform1iv(int location,
int count,
java.nio.IntBuffer v)
uniform1iv in interface org.oscim.backend.GLpublic void uniform2f(int location,
float x,
float y)
uniform2f in interface org.oscim.backend.GLpublic void uniform2fv(int location,
int count,
java.nio.FloatBuffer v)
uniform2fv in interface org.oscim.backend.GLpublic void uniform2i(int location,
int x,
int y)
uniform2i in interface org.oscim.backend.GLpublic void uniform2iv(int location,
int count,
java.nio.IntBuffer v)
uniform2iv in interface org.oscim.backend.GLpublic void uniform3f(int location,
float x,
float y,
float z)
uniform3f in interface org.oscim.backend.GLpublic void uniform3fv(int location,
int count,
java.nio.FloatBuffer v)
uniform3fv in interface org.oscim.backend.GLpublic void uniform3i(int location,
int x,
int y,
int z)
uniform3i in interface org.oscim.backend.GLpublic void uniform3iv(int location,
int count,
java.nio.IntBuffer v)
uniform3iv in interface org.oscim.backend.GLpublic void uniform4f(int location,
float x,
float y,
float z,
float w)
uniform4f in interface org.oscim.backend.GLpublic void uniform4fv(int location,
int count,
java.nio.FloatBuffer v)
uniform4fv in interface org.oscim.backend.GLpublic void uniform4i(int location,
int x,
int y,
int z,
int w)
uniform4i in interface org.oscim.backend.GLpublic void uniform4iv(int location,
int count,
java.nio.IntBuffer v)
uniform4iv in interface org.oscim.backend.GLpublic void uniformMatrix2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
uniformMatrix2fv in interface org.oscim.backend.GLpublic void uniformMatrix3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
uniformMatrix3fv in interface org.oscim.backend.GLpublic void uniformMatrix4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
uniformMatrix4fv in interface org.oscim.backend.GLpublic void useProgram(int program)
useProgram in interface org.oscim.backend.GLpublic void validateProgram(int program)
validateProgram in interface org.oscim.backend.GLpublic void vertexAttrib1f(int indx,
float x)
vertexAttrib1f in interface org.oscim.backend.GLpublic void vertexAttrib1fv(int indx,
java.nio.FloatBuffer values)
vertexAttrib1fv in interface org.oscim.backend.GLpublic void vertexAttrib2f(int indx,
float x,
float y)
vertexAttrib2f in interface org.oscim.backend.GLpublic void vertexAttrib2fv(int indx,
java.nio.FloatBuffer values)
vertexAttrib2fv in interface org.oscim.backend.GLpublic void vertexAttrib3f(int indx,
float x,
float y,
float z)
vertexAttrib3f in interface org.oscim.backend.GLpublic void vertexAttrib3fv(int indx,
java.nio.FloatBuffer values)
vertexAttrib3fv in interface org.oscim.backend.GLpublic void vertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
vertexAttrib4f in interface org.oscim.backend.GLpublic void vertexAttrib4fv(int indx,
java.nio.FloatBuffer values)
vertexAttrib4fv in interface org.oscim.backend.GLpublic void vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr)
vertexAttribPointer in interface org.oscim.backend.GLpublic void vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr)
vertexAttribPointer in interface org.oscim.backend.GL