public class LocationTextureRenderer extends BucketRenderer
buckets, log, mFlipOnDateLine, mInitialized, mMapPosition| Constructor and Description |
|---|
LocationTextureRenderer(Map map) |
| Modifier and Type | Method and Description |
|---|---|
void |
animate(boolean enable) |
void |
render(GLViewport v)
Render all 'buckets'
|
void |
setAccuracyColor(int color) |
void |
setAnimate(boolean animate) |
void |
setBillboard(boolean billboard) |
void |
setIndicatorColor(int color) |
void |
setLocation(double x,
double y,
float bearing,
double radius) |
void |
setTextureRegion(TextureRegion textureRegion) |
void |
setTextureRegion(TextureRegion textureRegion,
boolean billboard) |
void |
update(GLViewport v)
Default implementation:
Copy initial Viewport position and compile buckets.
|
compile, setMatrix, setMatrix, setMatrix, setMatrixisReady, setReady, setuppublic LocationTextureRenderer(Map map)
public void setAccuracyColor(int color)
public void setAnimate(boolean animate)
public void setBillboard(boolean billboard)
public void setIndicatorColor(int color)
public void setLocation(double x,
double y,
float bearing,
double radius)
public void setTextureRegion(TextureRegion textureRegion)
public void setTextureRegion(TextureRegion textureRegion, boolean billboard)
public void animate(boolean enable)
public void update(GLViewport v)
BucketRendererupdate in class BucketRendererpublic void render(GLViewport v)
BucketRendererrender in class BucketRenderer