public static class SymbolStyle.SymbolBuilder<T extends SymbolStyle.SymbolBuilder<T>> extends RenderStyle.StyleBuilder<T>
| Modifier and Type | Field and Description |
|---|---|
Bitmap |
bitmap |
int |
hash |
boolean |
repeat |
float |
repeatGap |
float |
repeatStart |
int |
symbolHeight |
int |
symbolPercent |
int |
symbolWidth |
TextureRegion |
texture |
cat, fillColor, level, strokeColor, strokeWidth, style, themeCallback| Constructor and Description |
|---|
SymbolBuilder() |
| Modifier and Type | Method and Description |
|---|---|
T |
bitmap(Bitmap bitmap) |
SymbolStyle |
build() |
T |
hash(int hash) |
T |
repeat(boolean repeat) |
T |
repeatGap(float repeatGap) |
T |
repeatStart(float repeatStart) |
T |
reset() |
T |
set(SymbolStyle symbol) |
T |
symbolHeight(int symbolHeight) |
T |
symbolPercent(int symbolPercent) |
T |
symbolWidth(int symbolWidth) |
T |
texture(TextureRegion texture) |
cat, color, color, level, outline, self, strokeColor, strokeColor, strokeWidth, style, themeCallbackpublic Bitmap bitmap
public TextureRegion texture
public int hash
public int symbolWidth
public int symbolHeight
public int symbolPercent
public boolean repeat
public float repeatStart
public float repeatGap
public T set(SymbolStyle symbol)
public T texture(TextureRegion texture)
public T hash(int hash)
public T symbolWidth(int symbolWidth)
public T symbolHeight(int symbolHeight)
public T symbolPercent(int symbolPercent)
public T repeat(boolean repeat)
public T repeatStart(float repeatStart)
public T repeatGap(float repeatGap)
public T reset()
public SymbolStyle build()
build in class RenderStyle.StyleBuilder<T extends SymbolStyle.SymbolBuilder<T>>