ACTIVE_ATTRIBUTE_MAX_LENGTH, ACTIVE_ATTRIBUTES, ACTIVE_TEXTURE, ACTIVE_UNIFORM_MAX_LENGTH, ACTIVE_UNIFORMS, ALIASED_LINE_WIDTH_RANGE, ALIASED_POINT_SIZE_RANGE, ALPHA, ALPHA_BITS, ALWAYS, ARRAY_BUFFER, ARRAY_BUFFER_BINDING, ATTACHED_SHADERS, BACK, BLEND, BLEND_COLOR, BLEND_DST_ALPHA, BLEND_DST_RGB, BLEND_EQUATION, BLEND_EQUATION_ALPHA, BLEND_EQUATION_RGB, BLEND_SRC_ALPHA, BLEND_SRC_RGB, BLUE_BITS, BOOL, BOOL_VEC2, BOOL_VEC3, BOOL_VEC4, BUFFER_SIZE, BUFFER_USAGE, BYTE, CCW, CLAMP_TO_EDGE, COLOR_ATTACHMENT0, COLOR_BUFFER_BIT, COLOR_CLEAR_VALUE, COLOR_WRITEMASK, COMPILE_STATUS, COMPRESSED_TEXTURE_FORMATS, CONSTANT_ALPHA, CONSTANT_COLOR, COVERAGE_BUFFER_BIT_NV, CULL_FACE, CULL_FACE_MODE, CURRENT_PROGRAM, CURRENT_VERTEX_ATTRIB, CW, DECR, DECR_WRAP, DELETE_STATUS, DEPTH_ATTACHMENT, DEPTH_BITS, DEPTH_BUFFER_BIT, DEPTH_CLEAR_VALUE, DEPTH_COMPONENT, DEPTH_COMPONENT16, DEPTH_FUNC, DEPTH_RANGE, DEPTH_TEST, DEPTH_WRITEMASK, DITHER, DONT_CARE, DST_ALPHA, DST_COLOR, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER_BINDING, EQUAL, ES_VERSION_2_0, EXTENSIONS, FALSE, FASTEST, FIXED, FLOAT, FLOAT_MAT2, FLOAT_MAT3, FLOAT_MAT4, FLOAT_VEC2, FLOAT_VEC3, FLOAT_VEC4, FRAGMENT_SHADER, FRAMEBUFFER, FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, FRAMEBUFFER_BINDING, FRAMEBUFFER_COMPLETE, FRAMEBUFFER_INCOMPLETE_ATTACHMENT, FRAMEBUFFER_INCOMPLETE_DIMENSIONS, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, FRAMEBUFFER_UNSUPPORTED, FRONT, FRONT_AND_BACK, FRONT_FACE, FUNC_ADD, FUNC_REVERSE_SUBTRACT, FUNC_SUBTRACT, GENERATE_MIPMAP, GENERATE_MIPMAP_HINT, GEQUAL, GREATER, GREEN_BITS, HIGH_FLOAT, HIGH_INT, IMPLEMENTATION_COLOR_READ_FORMAT, IMPLEMENTATION_COLOR_READ_TYPE, INCR, INCR_WRAP, INFO_LOG_LENGTH, INT, INT_VEC2, INT_VEC3, INT_VEC4, INVALID_ENUM, INVALID_FRAMEBUFFER_OPERATION, INVALID_OPERATION, INVALID_VALUE, INVERT, KEEP, LEQUAL, LESS, LINE_LOOP, LINE_STRIP, LINE_WIDTH, LINEAR, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINES, LINK_STATUS, LOW_FLOAT, LOW_INT, LUMINANCE, LUMINANCE_ALPHA, MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_CUBE_MAP_TEXTURE_SIZE, MAX_FRAGMENT_UNIFORM_VECTORS, MAX_RENDERBUFFER_SIZE, MAX_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_MAX_ANISOTROPY_EXT, MAX_TEXTURE_SIZE, MAX_TEXTURE_UNITS, MAX_VARYING_VECTORS, MAX_VERTEX_ATTRIBS, MAX_VERTEX_TEXTURE_IMAGE_UNITS, MAX_VERTEX_UNIFORM_VECTORS, MAX_VIEWPORT_DIMS, MEDIUM_FLOAT, MEDIUM_INT, MIRRORED_REPEAT, NEAREST, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEVER, NICEST, NO_ERROR, NONE, NOTEQUAL, NUM_COMPRESSED_TEXTURE_FORMATS, NUM_SHADER_BINARY_FORMATS, ONE, ONE_MINUS_CONSTANT_ALPHA, ONE_MINUS_CONSTANT_COLOR, ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR, OUT_OF_MEMORY, PACK_ALIGNMENT, POINTS, POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_FILL, POLYGON_OFFSET_UNITS, RED_BITS, RENDERBUFFER, RENDERBUFFER_ALPHA_SIZE, RENDERBUFFER_BINDING, RENDERBUFFER_BLUE_SIZE, RENDERBUFFER_DEPTH_SIZE, RENDERBUFFER_GREEN_SIZE, RENDERBUFFER_HEIGHT, RENDERBUFFER_INTERNAL_FORMAT, RENDERBUFFER_RED_SIZE, RENDERBUFFER_STENCIL_SIZE, RENDERBUFFER_WIDTH, RENDERER, REPEAT, REPLACE, RGB, RGB5_A1, RGB565, RGBA, RGBA4, SAMPLE_ALPHA_TO_COVERAGE, SAMPLE_BUFFERS, SAMPLE_COVERAGE, SAMPLE_COVERAGE_INVERT, SAMPLE_COVERAGE_VALUE, SAMPLER_2D, SAMPLER_CUBE, SAMPLES, SCISSOR_BOX, SCISSOR_TEST, SHADER_BINARY_FORMATS, SHADER_COMPILER, SHADER_SOURCE_LENGTH, SHADER_TYPE, SHADING_LANGUAGE_VERSION, SHORT, SRC_ALPHA, SRC_ALPHA_SATURATE, SRC_COLOR, STATIC_DRAW, STENCIL_ATTACHMENT, STENCIL_BACK_FAIL, STENCIL_BACK_FUNC, STENCIL_BACK_PASS_DEPTH_FAIL, STENCIL_BACK_PASS_DEPTH_PASS, STENCIL_BACK_REF, STENCIL_BACK_VALUE_MASK, STENCIL_BACK_WRITEMASK, STENCIL_BITS, STENCIL_BUFFER_BIT, STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_INDEX, STENCIL_INDEX8, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, STENCIL_TEST, STENCIL_VALUE_MASK, STENCIL_WRITEMASK, STREAM_DRAW, SUBPIXEL_BITS, TEXTURE, TEXTURE_2D, TEXTURE_BINDING_2D, TEXTURE_BINDING_CUBE_MAP, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Z, TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, TEXTURE_MAG_FILTER, TEXTURE_MAX_ANISOTROPY_EXT, TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE0, TEXTURE1, TEXTURE10, TEXTURE11, TEXTURE12, TEXTURE13, TEXTURE14, TEXTURE15, TEXTURE16, TEXTURE17, TEXTURE18, TEXTURE19, TEXTURE2, TEXTURE20, TEXTURE21, TEXTURE22, TEXTURE23, TEXTURE24, TEXTURE25, TEXTURE26, TEXTURE27, TEXTURE28, TEXTURE29, TEXTURE3, TEXTURE30, TEXTURE31, TEXTURE4, TEXTURE5, TEXTURE6, TEXTURE7, TEXTURE8, TEXTURE9, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TRUE, UNPACK_ALIGNMENT, UNSIGNED_BYTE, UNSIGNED_INT, UNSIGNED_SHORT, UNSIGNED_SHORT_4_4_4_4, UNSIGNED_SHORT_5_5_5_1, UNSIGNED_SHORT_5_6_5, VALIDATE_STATUS, VENDOR, VERSION, VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_POINTER, VERTEX_ATTRIB_ARRAY_SIZE, VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE, VERTEX_PROGRAM_POINT_SIZE, VERTEX_SHADER, VIEWPORT, ZERO| Modifier and Type | Method and Description |
|---|---|
void |
beginQuery(int target,
int id) |
void |
beginTransformFeedback(int primitiveMode) |
void |
bindBufferBase(int target,
int index,
int buffer) |
void |
bindBufferRange(int target,
int index,
int buffer,
int offset,
int size) |
void |
bindSampler(int unit,
int sampler) |
void |
bindTransformFeedback(int target,
int id) |
void |
bindVertexArray(int array) |
void |
blitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
clearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
clearBufferfv(int buffer,
int drawbuffer,
java.nio.FloatBuffer value) |
void |
clearBufferiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
void |
clearBufferuiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
void |
copyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size) |
void |
copyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
deleteQueries(int n,
int[] ids,
int offset) |
void |
deleteQueries(int n,
java.nio.IntBuffer ids) |
void |
deleteSamplers(int count,
int[] samplers,
int offset) |
void |
deleteSamplers(int count,
java.nio.IntBuffer samplers) |
void |
deleteTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
deleteTransformFeedbacks(int n,
java.nio.IntBuffer ids) |
void |
deleteVertexArrays(int n,
int[] arrays,
int offset) |
void |
deleteVertexArrays(int n,
java.nio.IntBuffer arrays) |
void |
drawArraysInstanced(int mode,
int first,
int count,
int instanceCount) |
void |
drawBuffers(int n,
java.nio.IntBuffer bufs) |
void |
drawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount) |
void |
drawRangeElements(int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices) |
void |
drawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset) |
void |
endQuery(int target) |
void |
endTransformFeedback() |
void |
flushMappedBufferRange(int target,
int offset,
int length) |
void |
framebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
genQueries(int n,
int[] ids,
int offset) |
void |
genQueries(int n,
java.nio.IntBuffer ids) |
void |
genSamplers(int count,
int[] samplers,
int offset) |
void |
genSamplers(int count,
java.nio.IntBuffer samplers) |
void |
genTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
genTransformFeedbacks(int n,
java.nio.IntBuffer ids) |
void |
genVertexArrays(int n,
int[] arrays,
int offset) |
void |
genVertexArrays(int n,
java.nio.IntBuffer arrays) |
void |
getActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params) |
java.lang.String |
getActiveUniformBlockName(int program,
int uniformBlockIndex) |
void |
getActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.Buffer length,
java.nio.Buffer uniformBlockName) |
void |
getActiveUniformsiv(int program,
int uniformCount,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params) |
void |
getBufferParameteri64v(int target,
int pname,
java.nio.LongBuffer params) |
java.nio.Buffer |
getBufferPointerv(int target,
int pname) |
int |
getFragDataLocation(int program,
java.lang.String name) |
void |
getInteger64v(int pname,
java.nio.LongBuffer params) |
void |
getQueryiv(int target,
int pname,
java.nio.IntBuffer params) |
void |
getQueryObjectuiv(int id,
int pname,
java.nio.IntBuffer params) |
void |
getSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params) |
void |
getSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params) |
java.lang.String |
getStringi(int name,
int index) |
int |
getUniformBlockIndex(int program,
java.lang.String uniformBlockName) |
void |
getUniformIndices(int program,
java.lang.String[] uniformNames,
java.nio.IntBuffer uniformIndices) |
void |
getUniformuiv(int program,
int location,
java.nio.IntBuffer params) |
void |
getVertexAttribIiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
getVertexAttribIuiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
invalidateFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments) |
void |
invalidateSubFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments,
int x,
int y,
int width,
int height) |
boolean |
isQuery(int id) |
boolean |
isSampler(int sampler) |
boolean |
isTransformFeedback(int id) |
boolean |
isVertexArray(int array) |
void |
pauseTransformFeedback() |
void |
programParameteri(int program,
int pname,
int value) |
void |
readBuffer(int mode) |
void |
renderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
void |
resumeTransformFeedback() |
void |
samplerParameterf(int sampler,
int pname,
float param) |
void |
samplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer param) |
void |
samplerParameteri(int sampler,
int pname,
int param) |
void |
samplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer param) |
void |
texImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
texImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset) |
void |
texSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.Buffer pixels) |
void |
texSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset) |
void |
transformFeedbackVaryings(int program,
java.lang.String[] varyings,
int bufferMode) |
void |
uniform1uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
uniform3uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
uniform4uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
uniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
void |
uniformMatrix2x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix2x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix3x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix3x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix4x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
uniformMatrix4x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
boolean |
unmapBuffer(int target) |
void |
vertexAttribDivisor(int index,
int divisor) |
void |
vertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
void |
vertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
void |
vertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset) |
void |
vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr)
Deprecated.
|
activeTexture, attachShader, bindAttribLocation, bindBuffer, bindFramebuffer, bindRenderbuffer, bindTexture, blendColor, blendEquation, blendEquationSeparate, blendFunc, blendFuncSeparate, bufferData, bufferSubData, checkFramebufferStatus, clear, clearColor, clearDepthf, clearStencil, colorMask, compileShader, compressedTexImage2D, compressedTexSubImage2D, copyTexImage2D, copyTexSubImage2D, createProgram, createShader, cullFace, deleteBuffer, deleteBuffers, deleteFramebuffer, deleteFramebuffers, deleteProgram, deleteRenderbuffer, deleteRenderbuffers, deleteShader, deleteTexture, deleteTextures, depthFunc, depthMask, depthRangef, detachShader, disable, disableVertexAttribArray, drawArrays, drawElements, drawElements, enable, enableVertexAttribArray, finish, flush, framebufferRenderbuffer, framebufferTexture2D, frontFace, genBuffer, genBuffers, generateMipmap, genFramebuffer, genFramebuffers, genRenderbuffer, genRenderbuffers, genTexture, genTextures, getActiveAttrib, getActiveUniform, getAttachedShaders, getAttribLocation, getBooleanv, getBufferParameteriv, getError, getFloatv, getFramebufferAttachmentParameteriv, getIntegerv, getProgramInfoLog, getProgramiv, getRenderbufferParameteriv, getShaderInfoLog, getShaderiv, getShaderPrecisionFormat, getString, getTexParameterfv, getTexParameteriv, getUniformfv, getUniformiv, getUniformLocation, getVertexAttribfv, getVertexAttribiv, getVertexAttribPointerv, hint, isBuffer, isEnabled, isFramebuffer, isProgram, isRenderbuffer, isShader, isTexture, lineWidth, linkProgram, pixelStorei, polygonOffset, readPixels, releaseShaderCompiler, renderbufferStorage, sampleCoverage, scissor, shaderBinary, shaderSource, stencilFunc, stencilFuncSeparate, stencilMask, stencilMaskSeparate, stencilOp, stencilOpSeparate, texImage2D, texParameterf, texParameterfv, texParameteri, texParameteriv, texSubImage2D, uniform1f, uniform1fv, uniform1fv, uniform1i, uniform1iv, uniform1iv, uniform2f, uniform2fv, uniform2fv, uniform2i, uniform2iv, uniform2iv, uniform3f, uniform3fv, uniform3fv, uniform3i, uniform3iv, uniform3iv, uniform4f, uniform4fv, uniform4fv, uniform4i, uniform4iv, uniform4iv, uniformMatrix2fv, uniformMatrix2fv, uniformMatrix3fv, uniformMatrix3fv, uniformMatrix4fv, uniformMatrix4fv, useProgram, validateProgram, vertexAttrib1f, vertexAttrib1fv, vertexAttrib2f, vertexAttrib2fv, vertexAttrib3f, vertexAttrib3fv, vertexAttrib4f, vertexAttrib4fv, vertexAttribPointer, viewportstatic final int READ_BUFFER
static final int UNPACK_ROW_LENGTH
static final int UNPACK_SKIP_ROWS
static final int UNPACK_SKIP_PIXELS
static final int PACK_ROW_LENGTH
static final int PACK_SKIP_ROWS
static final int PACK_SKIP_PIXELS
static final int COLOR
static final int DEPTH
static final int STENCIL
static final int RED
static final int RGB8
static final int RGBA8
static final int RGB10_A2
static final int TEXTURE_BINDING_3D
static final int UNPACK_SKIP_IMAGES
static final int UNPACK_IMAGE_HEIGHT
static final int TEXTURE_3D
static final int TEXTURE_WRAP_R
static final int MAX_3D_TEXTURE_SIZE
static final int UNSIGNED_INT_2_10_10_10_REV
static final int MAX_ELEMENTS_VERTICES
static final int MAX_ELEMENTS_INDICES
static final int TEXTURE_MIN_LOD
static final int TEXTURE_MAX_LOD
static final int TEXTURE_BASE_LEVEL
static final int TEXTURE_MAX_LEVEL
static final int MIN
static final int MAX
static final int DEPTH_COMPONENT24
static final int MAX_TEXTURE_LOD_BIAS
static final int TEXTURE_COMPARE_MODE
static final int TEXTURE_COMPARE_FUNC
static final int CURRENT_QUERY
static final int QUERY_RESULT
static final int QUERY_RESULT_AVAILABLE
static final int BUFFER_MAPPED
static final int BUFFER_MAP_POINTER
static final int STREAM_READ
static final int STREAM_COPY
static final int STATIC_READ
static final int STATIC_COPY
static final int DYNAMIC_READ
static final int DYNAMIC_COPY
static final int MAX_DRAW_BUFFERS
static final int DRAW_BUFFER0
static final int DRAW_BUFFER1
static final int DRAW_BUFFER2
static final int DRAW_BUFFER3
static final int DRAW_BUFFER4
static final int DRAW_BUFFER5
static final int DRAW_BUFFER6
static final int DRAW_BUFFER7
static final int DRAW_BUFFER8
static final int DRAW_BUFFER9
static final int DRAW_BUFFER10
static final int DRAW_BUFFER11
static final int DRAW_BUFFER12
static final int DRAW_BUFFER13
static final int DRAW_BUFFER14
static final int DRAW_BUFFER15
static final int MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int MAX_VERTEX_UNIFORM_COMPONENTS
static final int SAMPLER_3D
static final int SAMPLER_2D_SHADOW
static final int FRAGMENT_SHADER_DERIVATIVE_HINT
static final int PIXEL_PACK_BUFFER
static final int PIXEL_UNPACK_BUFFER
static final int PIXEL_PACK_BUFFER_BINDING
static final int PIXEL_UNPACK_BUFFER_BINDING
static final int FLOAT_MAT2x3
static final int FLOAT_MAT2x4
static final int FLOAT_MAT3x2
static final int FLOAT_MAT3x4
static final int FLOAT_MAT4x2
static final int FLOAT_MAT4x3
static final int SRGB
static final int SRGB8
static final int SRGB8_ALPHA8
static final int COMPARE_REF_TO_TEXTURE
static final int MAJOR_VERSION
static final int MINOR_VERSION
static final int NUM_EXTENSIONS
static final int RGBA32F
static final int RGB32F
static final int RGBA16F
static final int RGB16F
static final int VERTEX_ATTRIB_ARRAY_INTEGER
static final int MAX_ARRAY_TEXTURE_LAYERS
static final int MIN_PROGRAM_TEXEL_OFFSET
static final int MAX_PROGRAM_TEXEL_OFFSET
static final int MAX_VARYING_COMPONENTS
static final int TEXTURE_2D_ARRAY
static final int TEXTURE_BINDING_2D_ARRAY
static final int R11F_G11F_B10F
static final int UNSIGNED_INT_10F_11F_11F_REV
static final int RGB9_E5
static final int UNSIGNED_INT_5_9_9_9_REV
static final int TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int TRANSFORM_FEEDBACK_BUFFER_MODE
static final int MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int TRANSFORM_FEEDBACK_VARYINGS
static final int TRANSFORM_FEEDBACK_BUFFER_START
static final int TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int RASTERIZER_DISCARD
static final int MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int INTERLEAVED_ATTRIBS
static final int SEPARATE_ATTRIBS
static final int TRANSFORM_FEEDBACK_BUFFER
static final int TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int RGBA32UI
static final int RGB32UI
static final int RGBA16UI
static final int RGB16UI
static final int RGBA8UI
static final int RGB8UI
static final int RGBA32I
static final int RGB32I
static final int RGBA16I
static final int RGB16I
static final int RGBA8I
static final int RGB8I
static final int RED_INTEGER
static final int RGB_INTEGER
static final int RGBA_INTEGER
static final int SAMPLER_2D_ARRAY
static final int SAMPLER_2D_ARRAY_SHADOW
static final int SAMPLER_CUBE_SHADOW
static final int UNSIGNED_INT_VEC2
static final int UNSIGNED_INT_VEC3
static final int UNSIGNED_INT_VEC4
static final int INT_SAMPLER_2D
static final int INT_SAMPLER_3D
static final int INT_SAMPLER_CUBE
static final int INT_SAMPLER_2D_ARRAY
static final int UNSIGNED_INT_SAMPLER_2D
static final int UNSIGNED_INT_SAMPLER_3D
static final int UNSIGNED_INT_SAMPLER_CUBE
static final int UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int BUFFER_ACCESS_FLAGS
static final int BUFFER_MAP_LENGTH
static final int BUFFER_MAP_OFFSET
static final int DEPTH_COMPONENT32F
static final int DEPTH32F_STENCIL8
static final int FLOAT_32_UNSIGNED_INT_24_8_REV
static final int FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int FRAMEBUFFER_DEFAULT
static final int FRAMEBUFFER_UNDEFINED
static final int DEPTH_STENCIL_ATTACHMENT
static final int DEPTH_STENCIL
static final int UNSIGNED_INT_24_8
static final int DEPTH24_STENCIL8
static final int UNSIGNED_NORMALIZED
static final int DRAW_FRAMEBUFFER_BINDING
static final int READ_FRAMEBUFFER
static final int DRAW_FRAMEBUFFER
static final int READ_FRAMEBUFFER_BINDING
static final int RENDERBUFFER_SAMPLES
static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int MAX_COLOR_ATTACHMENTS
static final int COLOR_ATTACHMENT1
static final int COLOR_ATTACHMENT2
static final int COLOR_ATTACHMENT3
static final int COLOR_ATTACHMENT4
static final int COLOR_ATTACHMENT5
static final int COLOR_ATTACHMENT6
static final int COLOR_ATTACHMENT7
static final int COLOR_ATTACHMENT8
static final int COLOR_ATTACHMENT9
static final int COLOR_ATTACHMENT10
static final int COLOR_ATTACHMENT11
static final int COLOR_ATTACHMENT12
static final int COLOR_ATTACHMENT13
static final int COLOR_ATTACHMENT14
static final int COLOR_ATTACHMENT15
static final int FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int MAX_SAMPLES
static final int HALF_FLOAT
static final int MAP_READ_BIT
static final int MAP_WRITE_BIT
static final int MAP_INVALIDATE_RANGE_BIT
static final int MAP_INVALIDATE_BUFFER_BIT
static final int MAP_FLUSH_EXPLICIT_BIT
static final int MAP_UNSYNCHRONIZED_BIT
static final int RG
static final int RG_INTEGER
static final int R8
static final int RG8
static final int R16F
static final int R32F
static final int RG16F
static final int RG32F
static final int R8I
static final int R8UI
static final int R16I
static final int R16UI
static final int R32I
static final int R32UI
static final int RG8I
static final int RG8UI
static final int RG16I
static final int RG16UI
static final int RG32I
static final int RG32UI
static final int VERTEX_ARRAY_BINDING
static final int R8_SNORM
static final int RG8_SNORM
static final int RGB8_SNORM
static final int RGBA8_SNORM
static final int SIGNED_NORMALIZED
static final int PRIMITIVE_RESTART_FIXED_INDEX
static final int COPY_READ_BUFFER
static final int COPY_WRITE_BUFFER
static final int COPY_READ_BUFFER_BINDING
static final int COPY_WRITE_BUFFER_BINDING
static final int UNIFORM_BUFFER
static final int UNIFORM_BUFFER_BINDING
static final int UNIFORM_BUFFER_START
static final int UNIFORM_BUFFER_SIZE
static final int MAX_VERTEX_UNIFORM_BLOCKS
static final int MAX_FRAGMENT_UNIFORM_BLOCKS
static final int MAX_COMBINED_UNIFORM_BLOCKS
static final int MAX_UNIFORM_BUFFER_BINDINGS
static final int MAX_UNIFORM_BLOCK_SIZE
static final int MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int ACTIVE_UNIFORM_BLOCKS
static final int UNIFORM_TYPE
static final int UNIFORM_SIZE
static final int UNIFORM_NAME_LENGTH
static final int UNIFORM_BLOCK_INDEX
static final int UNIFORM_OFFSET
static final int UNIFORM_ARRAY_STRIDE
static final int UNIFORM_MATRIX_STRIDE
static final int UNIFORM_IS_ROW_MAJOR
static final int UNIFORM_BLOCK_BINDING
static final int UNIFORM_BLOCK_DATA_SIZE
static final int UNIFORM_BLOCK_NAME_LENGTH
static final int UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int INVALID_INDEX
static final int MAX_VERTEX_OUTPUT_COMPONENTS
static final int MAX_FRAGMENT_INPUT_COMPONENTS
static final int MAX_SERVER_WAIT_TIMEOUT
static final int OBJECT_TYPE
static final int SYNC_CONDITION
static final int SYNC_STATUS
static final int SYNC_FLAGS
static final int SYNC_FENCE
static final int SYNC_GPU_COMMANDS_COMPLETE
static final int UNSIGNALED
static final int SIGNALED
static final int ALREADY_SIGNALED
static final int TIMEOUT_EXPIRED
static final int CONDITION_SATISFIED
static final int WAIT_FAILED
static final int SYNC_FLUSH_COMMANDS_BIT
static final long TIMEOUT_IGNORED
static final int VERTEX_ATTRIB_ARRAY_DIVISOR
static final int ANY_SAMPLES_PASSED
static final int ANY_SAMPLES_PASSED_CONSERVATIVE
static final int SAMPLER_BINDING
static final int RGB10_A2UI
static final int TEXTURE_SWIZZLE_R
static final int TEXTURE_SWIZZLE_G
static final int TEXTURE_SWIZZLE_B
static final int TEXTURE_SWIZZLE_A
static final int GREEN
static final int BLUE
static final int INT_2_10_10_10_REV
static final int TRANSFORM_FEEDBACK
static final int TRANSFORM_FEEDBACK_PAUSED
static final int TRANSFORM_FEEDBACK_ACTIVE
static final int TRANSFORM_FEEDBACK_BINDING
static final int PROGRAM_BINARY_RETRIEVABLE_HINT
static final int PROGRAM_BINARY_LENGTH
static final int NUM_PROGRAM_BINARY_FORMATS
static final int PROGRAM_BINARY_FORMATS
static final int COMPRESSED_R11_EAC
static final int COMPRESSED_SIGNED_R11_EAC
static final int COMPRESSED_RG11_EAC
static final int COMPRESSED_SIGNED_RG11_EAC
static final int COMPRESSED_RGB8_ETC2
static final int COMPRESSED_SRGB8_ETC2
static final int COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int COMPRESSED_RGBA8_ETC2_EAC
static final int COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int TEXTURE_IMMUTABLE_FORMAT
static final int MAX_ELEMENT_INDEX
static final int NUM_SAMPLE_COUNTS
static final int TEXTURE_IMMUTABLE_LEVELS
void readBuffer(int mode)
void drawRangeElements(int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices)
void drawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset)
void texImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.Buffer pixels)
void texImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
void texSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.Buffer pixels)
void texSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
void copyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
void genQueries(int n,
int[] ids,
int offset)
void genQueries(int n,
java.nio.IntBuffer ids)
void deleteQueries(int n,
int[] ids,
int offset)
void deleteQueries(int n,
java.nio.IntBuffer ids)
boolean isQuery(int id)
void beginQuery(int target,
int id)
void endQuery(int target)
void getQueryiv(int target,
int pname,
java.nio.IntBuffer params)
void getQueryObjectuiv(int id,
int pname,
java.nio.IntBuffer params)
boolean unmapBuffer(int target)
java.nio.Buffer getBufferPointerv(int target,
int pname)
void drawBuffers(int n,
java.nio.IntBuffer bufs)
void uniformMatrix2x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void uniformMatrix3x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void uniformMatrix2x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void uniformMatrix4x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void uniformMatrix3x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void uniformMatrix4x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
void blitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
void renderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
void framebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
void flushMappedBufferRange(int target,
int offset,
int length)
void bindVertexArray(int array)
void deleteVertexArrays(int n,
int[] arrays,
int offset)
void deleteVertexArrays(int n,
java.nio.IntBuffer arrays)
void genVertexArrays(int n,
int[] arrays,
int offset)
void genVertexArrays(int n,
java.nio.IntBuffer arrays)
boolean isVertexArray(int array)
void beginTransformFeedback(int primitiveMode)
void endTransformFeedback()
void bindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
void bindBufferBase(int target,
int index,
int buffer)
void transformFeedbackVaryings(int program,
java.lang.String[] varyings,
int bufferMode)
void vertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset)
void getVertexAttribIiv(int index,
int pname,
java.nio.IntBuffer params)
void getVertexAttribIuiv(int index,
int pname,
java.nio.IntBuffer params)
void vertexAttribI4i(int index,
int x,
int y,
int z,
int w)
void vertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
void getUniformuiv(int program,
int location,
java.nio.IntBuffer params)
int getFragDataLocation(int program,
java.lang.String name)
void uniform1uiv(int location,
int count,
java.nio.IntBuffer value)
void uniform3uiv(int location,
int count,
java.nio.IntBuffer value)
void uniform4uiv(int location,
int count,
java.nio.IntBuffer value)
void clearBufferiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value)
void clearBufferuiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value)
void clearBufferfv(int buffer,
int drawbuffer,
java.nio.FloatBuffer value)
void clearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
java.lang.String getStringi(int name,
int index)
void copyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
void getUniformIndices(int program,
java.lang.String[] uniformNames,
java.nio.IntBuffer uniformIndices)
void getActiveUniformsiv(int program,
int uniformCount,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params)
int getUniformBlockIndex(int program,
java.lang.String uniformBlockName)
void getActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params)
void getActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.Buffer length,
java.nio.Buffer uniformBlockName)
java.lang.String getActiveUniformBlockName(int program,
int uniformBlockIndex)
void uniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
void drawArraysInstanced(int mode,
int first,
int count,
int instanceCount)
void drawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
void getInteger64v(int pname,
java.nio.LongBuffer params)
void getBufferParameteri64v(int target,
int pname,
java.nio.LongBuffer params)
void genSamplers(int count,
int[] samplers,
int offset)
void genSamplers(int count,
java.nio.IntBuffer samplers)
void deleteSamplers(int count,
int[] samplers,
int offset)
void deleteSamplers(int count,
java.nio.IntBuffer samplers)
boolean isSampler(int sampler)
void bindSampler(int unit,
int sampler)
void samplerParameteri(int sampler,
int pname,
int param)
void samplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer param)
void samplerParameterf(int sampler,
int pname,
float param)
void samplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer param)
void getSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
void getSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
void vertexAttribDivisor(int index,
int divisor)
void bindTransformFeedback(int target,
int id)
void deleteTransformFeedbacks(int n,
int[] ids,
int offset)
void deleteTransformFeedbacks(int n,
java.nio.IntBuffer ids)
void genTransformFeedbacks(int n,
int[] ids,
int offset)
void genTransformFeedbacks(int n,
java.nio.IntBuffer ids)
boolean isTransformFeedback(int id)
void pauseTransformFeedback()
void resumeTransformFeedback()
void programParameteri(int program,
int pname,
int value)
void invalidateFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments)
void invalidateSubFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments,
int x,
int y,
int width,
int height)
@Deprecated
void vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr)
GLvertexAttribPointer in interface GL